feat: add State Pattern
This commit is contained in:
parent
f774f80676
commit
5995823d29
115 changed files with 6293 additions and 47 deletions
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@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using Patterns_And_Principles.Patterns.The_State_Pattern.Script.State;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Patterns_And_Principles.Patterns.The_State_Pattern.Script.Manager
|
||||
{
|
||||
public class AppleStateManager : MonoBehaviour
|
||||
{
|
||||
private AppleBaseState _currentState;
|
||||
public AppleGrowingState _growingState = new AppleGrowingState();
|
||||
public AppleChewedState _chewedState = new AppleChewedState();
|
||||
public AppleRottenState _rottenState = new AppleRottenState();
|
||||
public AppleWholeState _wholeState = new AppleWholeState();
|
||||
|
||||
private void OnCollisionEnter(Collision other)
|
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{
|
||||
_currentState.OnCollisionEnter(this, other);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
//Start state machine
|
||||
_currentState = _growingState;
|
||||
_currentState.EnterState(this);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_currentState.UpdateState(this);
|
||||
}
|
||||
|
||||
public void SwitchState(AppleBaseState newState)
|
||||
{
|
||||
_currentState = newState;
|
||||
newState.EnterState(this);
|
||||
}
|
||||
}
|
||||
}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4c13b8df468d46a1abbcdf7ffd9d5f92
|
||||
timeCreated: 1772918913
|
||||
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