using System; using UnityEngine; namespace Patterns_And_Principles.Patterns.The_Singleton_Pattern.SimpleSingleton.Script { public class SimpleSingleton : MonoBehaviour { /* * GameManager * AudioManager * InputManager * SaveSystem * EconomyManager * Bu sistemler oyunumzda sadece bir tane olmasını bekleriz o yüzden singleton kullaniriz. */ public static SimpleSingleton Instance; private int _coin = 0; // Test private void Awake() { if (Instance != null && Instance != this) { Debug.Log("Destroyed: " + gameObject.name); // Test Destroy(gameObject); return; } Instance = this; } public void AddCoin(int amount) { _coin += amount; } public int GetCoin() { return _coin; } } }