feat(auth): improve login flow
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9 changed files with 526 additions and 2 deletions
8
Playvoi.Client/Assets/_Hub/Art.meta
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|
@ -1,9 +1,9 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
|
using _Hub.Scripts.Network;
|
||||||
using _Network.Auth;
|
using _Network.Auth;
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
namespace _Hub.Scripts.UI
|
namespace _Hub.Scripts.UI
|
||||||
{
|
{
|
||||||
|
|
@ -16,8 +16,14 @@ namespace _Hub.Scripts.UI
|
||||||
[SerializeField] private AuthButton loginButton;
|
[SerializeField] private AuthButton loginButton;
|
||||||
[SerializeField] private AuthInputField usernameInputField;
|
[SerializeField] private AuthInputField usernameInputField;
|
||||||
[SerializeField] private AuthInputField passwordInputField;
|
[SerializeField] private AuthInputField passwordInputField;
|
||||||
|
|
||||||
|
[SerializeField] private Transform loadingUI;
|
||||||
|
|
||||||
|
|
||||||
private string _username = String.Empty;
|
private string _username = String.Empty;
|
||||||
private string _password = String.Empty;
|
private string _password = String.Empty;
|
||||||
|
private Coroutine _loginCoroutine;
|
||||||
|
private bool _isConnected = false;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
@ -37,6 +43,23 @@ namespace _Hub.Scripts.UI
|
||||||
|
|
||||||
private void OnLoginClick()
|
private void OnLoginClick()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator LoginRoutine()
|
||||||
|
{
|
||||||
|
EnableLoginButton(false);
|
||||||
|
loadingUI.gameObject.SetActive(true);
|
||||||
|
NetworkClient.Instance.Connect();
|
||||||
|
while (!_isConnected)
|
||||||
|
{
|
||||||
|
Debug.Log("WAITING");
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("Connected to server");
|
||||||
|
var authRequest = "authRequestObject";
|
||||||
|
NetworkClient.Instance.SendServer(authRequest);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateUsername(string username)
|
private void UpdateUsername(string username)
|
||||||
|
|
|
||||||
8
Playvoi.Client/Assets/_Network/Shared.meta
Normal file
8
Playvoi.Client/Assets/_Network/Shared.meta
Normal file
|
|
@ -0,0 +1,8 @@
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13
Playvoi.Client/Assets/_Network/Shared/PacketType.cs
Normal file
13
Playvoi.Client/Assets/_Network/Shared/PacketType.cs
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
namespace _Network.Shared
|
||||||
|
{
|
||||||
|
public enum PacketType : byte
|
||||||
|
{
|
||||||
|
#region ClientServer
|
||||||
|
|
||||||
|
#endregion
|
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|
|
||||||
|
#region ServerClient
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
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|
}
|
||||||
3
Playvoi.Client/Assets/_Network/Shared/PacketType.cs.meta
Normal file
3
Playvoi.Client/Assets/_Network/Shared/PacketType.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
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|
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guid: 635e204dd6e24ac78767259fcfa34e0d
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|
timeCreated: 1768663595
|
||||||
Loading…
Reference in a new issue