// Assets/ShiroginSDK/Runtime/Core/SDK.cs using ShiroginSDK.Runtime.Shared.Constants; using UnityEngine; namespace ShiroginSDK.Runtime.Core.SDK { public static class SDKInfo { private static ShiroginConfig _config; public static ShiroginConfig Config { get { if (_config == null) { _config = Resources.Load(SDKConstants.ConfigResourcePath); if (_config == null) Debug.LogError("[ShiroginSDK] Missing ShiroginConfig.asset in Resources folder!"); } return _config; } } } }