#if MM_UGUI2 using TMPro; #endif using UnityEngine; #if MM_UI using UnityEngine.UI; #endif namespace MoreMountains.Feel { [AddComponentMenu("")] public class FeelSpringsDemoSlider : MonoBehaviour { #if MM_UI [Header("Bindings")] public Slider TargetSlider; #endif #if MM_UGUI2 public TMP_Text ValueText; #endif #if MM_UI public float value => TargetSlider.value; #else public float value => 0f; #endif public void UpdateText() { #if MM_UGUI2 ValueText.text = TargetSlider.value.ToString("F2"); #endif } } }