// Assets/ShiroginSDK/Runtime/Data/SettingsData.cs using System; using UnityEngine; namespace ShiroginSDK.Runtime.Modules.Data.Scripts { [Serializable] public class SettingsData : BaseData { [Range(0f, 1f)] public float MusicVolume = 0.7f; [Range(0f, 1f)] public float SfxVolume = 0.7f; public bool Vibration = true; public bool NotificationsEnabled = true; public string LanguageCode = "en"; // "tr", "en", vb. public int GraphicsQualityIndex = 2; // kendi QualitySettings haritanla eşle public int TargetFps = 60; protected override string PrefsKey => "SETTINGS_DATA"; public void SetMusicVolume(float v) { MusicVolume = Mathf.Clamp01(v); Save(); } public void SetSfxVolume(float v) { SfxVolume = Mathf.Clamp01(v); Save(); } public void SetVibration(bool on) { Vibration = on; Save(); } public void SetNotifications(bool on) { NotificationsEnabled = on; Save(); } public void SetLanguage(string code) { LanguageCode = code; Save(); } public void SetGraphicsQuality(int index) { GraphicsQualityIndex = Mathf.Max(0, index); Save(); } public void SetTargetFps(int fps) { TargetFps = Mathf.Max(30, fps); Save(); } } }