using System; using TMPro; using UnityEngine; namespace _Network.Auth { public class AuthInputField : MonoBehaviour { public TMP_InputField InputField { get { return _inputField; } } private TMP_InputField _inputField; [SerializeField] private TMP_Text errorText; private void Awake() { _inputField = GetComponent(); } public void Error(bool show) { if (show) { errorText.gameObject.SetActive(true); } else { errorText.gameObject.SetActive(false); } } } }