using System; using _Hub.Scripts.Network; using UnityEngine; using UnityEngine.UI; namespace _Hub.Scripts.UI { public class LoginUI : MonoBehaviour { [SerializeField] private Button connectButton; [SerializeField] private Button sendButton; private void Awake() { connectButton.onClick.AddListener(OnConnectButton); sendButton.onClick.AddListener(OnSendButton); } private void OnConnectButton() { NetworkClient.Instance.Connect(); Debug.Log("Connect Button"); } private void OnSendButton() { NetworkClient.Instance.SendServer("This is what i send"); Debug.Log("Send Button"); } } }