/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using UnityEngine; using UnityEngine.UI; #if (UNITY_STANDALONE_WIN || UNTIY_EDITOR_WIN) && !UNITY_WEBGL using XInputDotNetPure; #endif public class FBWindowsPhysicalGamepadManager : MonoBehaviour { public Text displayGamepadInputText; #if (UNITY_STANDALONE_WIN || UNTIY_EDITOR_WIN) && !UNITY_WEBGL public GamePadState state; void Update() { state = GamePad.GetState(0); displayGamepadInputText.text = ""; displayGamepadInputText.text += "--- Sticks ---\n"; displayGamepadInputText.text += string.Format("Left X: {0}\nLeft Y: {1}\nRight X: {2}\nRight Y: {3}\n", state.ThumbSticks.Left.X, state.ThumbSticks.Left.Y, state.ThumbSticks.Right.X, state.ThumbSticks.Right.Y); displayGamepadInputText.text += "\n--- Buttons ---\n"; displayGamepadInputText.text += string.Format("Start: {0} | Back: {1}\n", state.Buttons.Start, state.Buttons.Back); displayGamepadInputText.text += string.Format("A: {0} | B: {1} | X: {2} | Y: {3}\n", state.Buttons.A, state.Buttons.B, state.Buttons.X, state.Buttons.Y); displayGamepadInputText.text += string.Format("LeftShoulder: {0} | RightShoulder: {1}\n", state.Buttons.LeftShoulder, state.Buttons.RightShoulder); displayGamepadInputText.text += string.Format("LeftStick: {0} | RightStick: {1}\n", state.Buttons.LeftStick, state.Buttons.RightStick); displayGamepadInputText.text += "\n--- Triggers ---\n"; displayGamepadInputText.text += string.Format("Left Trigger: {0}\nRightTrigger: {1}\n", state.Triggers.Left, state.Triggers.Right); displayGamepadInputText.text += "\n--- D-Pad ---\n"; displayGamepadInputText.text += string.Format("Up: {0} | Right: {1} | Down: {2} | Left: {3}\n", state.DPad.Up, state.DPad.Right, state.DPad.Down, state.DPad.Left); } #else void Start() { displayGamepadInputText.text = "Run this example in a Windows device."; } #endif }