/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Facebook.Unity; public class FBWindowsPurchaseManager : MonoBehaviour { public FBWindowsLogsManager Logger; public GameObject ProductGameObject; public Transform CatalogPanelTarnsform; public Transform PurchasesPanelTarnsform; // IN APP PURCHASES CATALOG FUNCTIONS ---------------------------------------------------------------------------------------------------------- public void GetCatalogButton() { if (FB.IsLoggedIn) { Logger.DebugLog("GetCatalog"); FB.GetCatalog(ProcessGetCatalog); } else { Logger.DebugWarningLog("Login First"); } } private void ProcessGetCatalog(ICatalogResult result) { foreach (Transform child in CatalogPanelTarnsform) { Destroy(child.gameObject); } if (FB.IsLoggedIn) { Logger.DebugLog("Processing Catalog"); if (result.Error != null) { Logger.DebugErrorLog(result.Error); } else { foreach (Product item in result.Products) { string itemInfo = item.Title + "\n"; itemInfo += item.Description + "\n"; itemInfo += item.Price; GameObject newProduct = Instantiate(ProductGameObject, CatalogPanelTarnsform); newProduct.GetComponentInChildren().text = itemInfo; newProduct.GetComponentInChildren