26 lines
No EOL
467 B
C#
26 lines
No EOL
467 B
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace _Network.Auth
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{
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public class AuthButton : MonoBehaviour
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{
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public Button Button
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{
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get { return _button; }
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}
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private Button _button;
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private void Awake()
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{
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_button = GetComponent<Button>();
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}
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public void SetInteractable(bool value)
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{
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_button.interactable = value;
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}
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}
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} |