158 lines
No EOL
5 KiB
C#
158 lines
No EOL
5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using ShiroginSDK.Runtime.Modules.Data.Scripts;
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using ShiroginSDK.Runtime.Services.Base;
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using ShiroginSDK.Runtime.Services.Interfaces;
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using UnityEditor;
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using UnityEngine;
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namespace ShiroginSDK.Runtime.Services.Implementations.Data
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{
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/// <summary>
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/// Centralized data manager for ShiroginSDK.
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/// Loads, caches, and manages all BaseData-derived classes.
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/// </summary>
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public class DataService : ServiceBase, IDataService
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{
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private readonly Dictionary<Type, BaseData> _dataCache = new();
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// ----------------------------------------------------
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// Accessors
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// ----------------------------------------------------
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public T Get<T>() where T : BaseData
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{
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if (_dataCache.TryGetValue(typeof(T), out var data))
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return data as T;
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Debug.LogWarning($"[DataService] ⚠️ No data found for {typeof(T).Name}. Creating new instance...");
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var newData = Activator.CreateInstance<T>();
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newData.Load();
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_dataCache[typeof(T)] = newData;
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return newData;
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}
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public void SaveAll()
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{
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foreach (var kvp in _dataCache)
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kvp.Value.Save();
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Debug.Log("[DataService] 💾 All data saved.");
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}
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public void DeleteAll()
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{
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foreach (var kvp in _dataCache)
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kvp.Value.Delete();
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_dataCache.Clear();
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Debug.Log("[DataService] 🧹 All data deleted.");
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InitializeAllData();
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}
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public bool Exists<T>() where T : BaseData
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{
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return Get<T>()?.Exists() ?? false;
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}
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public string ToJson<T>(bool pretty = true) where T : BaseData
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{
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var data = Get<T>();
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return data != null ? data.ToJson(pretty) : "{}";
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}
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// ----------------------------------------------------
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// Initialization
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// ----------------------------------------------------
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protected override void OnInitialize()
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{
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InitializeAllData();
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}
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protected override void OnDispose()
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{
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_dataCache.Clear();
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}
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private void InitializeAllData()
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{
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var baseType = typeof(BaseData);
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var derivedTypes = AppDomain.CurrentDomain.GetAssemblies()
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.SelectMany(a =>
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{
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try
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{
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return a.GetTypes();
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}
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catch (ReflectionTypeLoadException e)
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{
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return e.Types.Where(t => t != null);
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}
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})
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.Where(t => t.IsClass && !t.IsAbstract && baseType.IsAssignableFrom(t));
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var loaded = 0;
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foreach (var type in derivedTypes)
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try
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{
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if (_dataCache.ContainsKey(type))
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continue;
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var instance = Activator.CreateInstance(type) as BaseData;
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instance?.Load();
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_dataCache[type] = instance;
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loaded++;
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}
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catch (Exception ex)
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{
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Debug.LogError($"[DataService] ❌ Failed to load {type.Name}: {ex.Message}");
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}
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Debug.Log($"[DataService] ✅ Initialization complete — {loaded} data classes loaded.");
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}
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#if UNITY_EDITOR
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// ----------------------------------------------------
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// Unity Editor Tools
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// ----------------------------------------------------
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[ContextMenu("📋 Copy Game Save (JSON)")]
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private void CopyGameSaveToClipboard()
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{
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try
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{
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var gameData = Get<GameData>();
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if (gameData == null)
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{
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Debug.LogWarning("[DataService] No GameData found to copy.");
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return;
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}
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gameData.Player = Get<PlayerData>();
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gameData.Economy = Get<EconomyData>();
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gameData.Store = Get<StoreData>();
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gameData.Settings = Get<SettingsData>();
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gameData.Theme = Get<ThemeData>();
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gameData.Rewards = Get<RewardData>();
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gameData.Device = Get<DeviceData>();
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gameData.Progression = Get<ProgressionData>();
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gameData.Inventory = Get<InventoryData>();
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gameData.UpdateMeta();
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var json = gameData.ToJson();
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EditorGUIUtility.systemCopyBuffer = json;
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Debug.Log($"[DataService] ✅ GameData JSON copied ({json.Length} chars)");
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}
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catch (Exception ex)
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{
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Debug.LogError($"[DataService] CopyGameSaveToClipboard failed: {ex.Message}");
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}
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}
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#endif
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}
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} |