Playvoi/Playvoi.Client/Assets/_Network/Auth/AuthInputField.cs

36 lines
No EOL
707 B
C#

using System;
using TMPro;
using UnityEngine;
namespace _Network.Auth
{
public class AuthInputField : MonoBehaviour
{
public TMP_InputField InputField
{
get { return _inputField; }
}
private TMP_InputField _inputField;
[SerializeField] private TMP_Text errorText;
private void Awake()
{
_inputField = GetComponent<TMP_InputField>();
}
public void Error(bool show)
{
if (show)
{
errorText.gameObject.SetActive(true);
}
else
{
errorText.gameObject.SetActive(true);
}
}
}
}