99 lines
3 KiB
C#
99 lines
3 KiB
C#
/**
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* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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*
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* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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* copy, modify, and distribute this software in source code or binary form for use
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* in connection with the web services and APIs provided by Facebook.
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*
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* As with any software that integrates with the Facebook platform, your use of
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* this software is subject to the Facebook Developer Principles and Policies
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* [http://developers.facebook.com/policy/]. This copyright notice shall be
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* included in all copies or substantial portions of the software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Facebook.Unity;
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public class MainPage : MonoBehaviour
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{
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[SerializeField]
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private Menu _menu;
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private LogScroller _logScroller;
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private void Awake()
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{
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_logScroller = transform.root.GetComponent<UIState>().logScroller;
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_logScroller.Log(Application.identifier);
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if (!FB.IsInitialized)
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{
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_LogText("FB.Init called");
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FB.Init(_OnInitComplete);
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}
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}
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public void OnLogAcessTokenBtnClick()
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{
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AccessToken currentToken = AccessToken.CurrentAccessToken;
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if (currentToken == null)
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{
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_LogText("CurrentAccessToken is empty");
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}
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else
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{
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_LogText("CurrentAccessToken: " + currentToken.ToString());
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}
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}
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public void OnLogPayloadBtnClick()
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{
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_LogText("Getting Payload");
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FBGamingServices.GetPayload(delegate (IPayloadResult result)
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{
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_LogText("payload\n" + JsonUtility.ToJson(result.Payload));
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});
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}
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public void OnNavBtnClick(string pageName)
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{
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_menu.NavToPage(pageName);
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}
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// private
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private void _LogText(string text)
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{
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_logScroller.Log(text);
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}
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private void _OnInitComplete()
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{
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if (FB.IsInitialized)
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{
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_LogText("FB.Init Successful; FBGamingServices.InitCloudGame called");
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FBGamingServices.InitCloudGame(_OnInitCloud);
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}
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else
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{
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_LogText("ERR: FB.Init failed");
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}
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}
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private void _OnInitCloud(IInitCloudGameResult result)
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{
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if (result.Error == null && result.ResultDictionary != null)
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{
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_LogText("InitCloudGame Successful");
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}
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else
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{
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_LogText("ERR: InitCloudGame failed\n" + result.Error.ToString());
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}
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}
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}
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