Playvoi/Assets/FacebookSDK/Examples/CloudAndroid/Scripts/Utility.cs
2025-10-30 22:48:16 +03:00

53 lines
2 KiB
C#

/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class Utility
{
private static Dictionary<string, Texture> _textures = new Dictionary<string, Texture>();
// TODO check if loading a texture already for an id and wait for that instead of redoing the work
public static IEnumerator GetTexture(string id, string url, System.Action<Texture> callback)
{
if (_textures.ContainsKey(id))
{
callback(_textures[id]);
yield break;
}
UnityWebRequest www = UnityWebRequestTexture.GetTexture(url);
yield return www.SendWebRequest();
if (www.responseCode != 200)
{
Debug.Log(www.error);
}
else
{
// Texture texture = ((DownloadHandlerTexture)www.downloadHandler).texture;
Texture texture = DownloadHandlerTexture.GetContent(www);
callback(texture);
}
}
}