116 lines
4.1 KiB
C#
116 lines
4.1 KiB
C#
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/**
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* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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*
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* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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* copy, modify, and distribute this software in source code or binary form for use
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* in connection with the web services and APIs provided by Facebook.
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*
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* As with any software that integrates with the Facebook platform, your use of
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* this software is subject to the Facebook Developer Principles and Policies
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* [http://developers.facebook.com/policy/]. This copyright notice shall be
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* included in all copies or substantial portions of the software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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namespace Facebook.Unity.Example
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{
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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internal class TournamentsMenu : MenuBase
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{
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private string score = string.Empty;
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private string tournamentID = string.Empty;
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protected override void GetGui()
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{
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bool enabled = GUI.enabled;
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GUI.enabled = enabled && FB.IsLoggedIn;
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if (this.Button("Get Tournament"))
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{
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FB.Mobile.GetTournaments(this.GetTournamentsHandleResult);
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}
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GUILayout.Space(24);
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this.LabelAndTextField("Score:", ref this.score);
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this.LabelAndTextField("TournamentID:", ref this.tournamentID);
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if (this.Button("Post Score to Tournament"))
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{
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FB.Mobile.UpdateTournament(tournamentID, int.Parse(score), this.HandleResult);
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}
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if (this.Button("Update Tournament and Share"))
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{
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FB.Mobile.UpdateAndShareTournament(tournamentID, int.Parse(score), this.HandleResult);
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}
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if (this.Button("Create Tournament and Share"))
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{
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FB.Mobile.CreateAndShareTournament(
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int.Parse(score),
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"Unity Tournament",
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TournamentSortOrder.HigherIsBetter,
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TournamentScoreFormat.Numeric,
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DateTime.UtcNow.AddHours(2),
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"Unity SDK Tournament",
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this.HandleResult
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);
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}
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GUI.enabled = enabled;
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}
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private void GetTournamentsHandleResult(IGetTournamentsResult result)
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{
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LogView.AddLog("Getting first tournament id...");
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if (result == null)
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{
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this.tournamentID = "Empty result";
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LogView.AddLog("NULL result");
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return;
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}
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if (result.ResultDictionary != null)
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{
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string dic;
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result.ResultDictionary.TryGetValue("0", out dic);
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if (dic != null)
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{
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LogView.AddLog("ResultDictionary");
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TournamentResult tournament = new TournamentResult(new ResultContainer(dic));
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if (tournament != null)
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{
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LogView.AddLog("Tournament info ready");
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this.tournamentID = tournament.TournamentId;
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LogView.AddLog("First id: " + this.tournamentID + " / " + tournament.TournamentTitle);
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}
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else
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{
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LogView.AddLog("No tournament info");
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}
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}
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else
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{
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LogView.AddLog("No TryGetValue data");
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}
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}
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else
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{
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this.tournamentID = "Empty result";
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LogView.AddLog("Empty result");
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}
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this.HandleResult(result);
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}
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}
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}
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