126 lines
4.4 KiB
C#
126 lines
4.4 KiB
C#
/**
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* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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*
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* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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* copy, modify, and distribute this software in source code or binary form for use
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* in connection with the web services and APIs provided by Facebook.
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*
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* As with any software that integrates with the Facebook platform, your use of
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* this software is subject to the Facebook Developer Principles and Policies
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* [http://developers.facebook.com/policy/]. This copyright notice shall be
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* included in all copies or substantial portions of the software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Facebook.Unity;
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using System;
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public class FBWindowsFriendsManager : MonoBehaviour
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{
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public FBWindowsLogsManager Logger;
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public Transform ReceivedInvitationsPanelTransform;
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public GameObject ShowReceivedInvitation;
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public void Button_OpenReceivedInvitations()
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{
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if (FB.IsLoggedIn)
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{
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FB.OpenFriendFinderDialog(OpenFriendsDialogCallBack);
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}
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else
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{
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Logger.DebugWarningLog("Login First");
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}
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}
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private void OpenFriendsDialogCallBack(IGamingServicesFriendFinderResult result)
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{
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if (result.Error != null)
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{
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Logger.DebugErrorLog(result.Error);
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}
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else
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{
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Logger.DebugLog("Friends Dialog openned succesflly");
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}
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}
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public void Button_GetFriendFinderInvitations()
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{
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if (FB.IsLoggedIn)
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{
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FB.GetFriendFinderInvitations(GetFriendFinderInvitationsCallback);
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}
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else
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{
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Logger.DebugWarningLog("Login First");
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}
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}
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private void GetFriendFinderInvitationsCallback(IFriendFinderInvitationResult receivedInvitations)
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{
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Logger.DebugLog("Processing received invitations...");
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if (FB.IsLoggedIn)
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{
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foreach (Transform child in ReceivedInvitationsPanelTransform)
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{
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Destroy(child.gameObject);
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}
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if (receivedInvitations.Error != null)
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{
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Logger.DebugErrorLog(receivedInvitations.Error);
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}
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else
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{
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if (receivedInvitations.Invitations.Count <= 0)
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{
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Logger.DebugLog("No invitations received.");
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}
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else
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{
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foreach (FriendFinderInviation item in receivedInvitations.Invitations)
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{
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GameObject obj = (GameObject)Instantiate(ShowReceivedInvitation);
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obj.transform.SetParent(ReceivedInvitationsPanelTransform, false);
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obj.transform.localScale = new Vector3(1, 1, 1);
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Button button = obj.GetComponent<Button>();
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button.onClick.AddListener(() => { button.interactable = false; FB.DeleteFriendFinderInvitation(item.Id, DeleteFriendFinderInvitationCallback); });
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Text textComponent = obj.GetComponentInChildren<Text>();
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textComponent.text = "ApplicationName: " + item.ApplicationName + "\nFrom: " + item.FromName + "\nTo: " + item.ToName + "\nMessage: " + item.Message + "\nTime: " + item.CreatedTime;
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}
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}
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}
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}
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else
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{
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Logger.DebugWarningLog("Login First");
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}
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}
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private void DeleteFriendFinderInvitationCallback(IFriendFinderInvitationResult receivedInvitations)
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{
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if (receivedInvitations.Error != null)
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{
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Logger.DebugErrorLog(receivedInvitations.Error);
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}
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else
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{
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Logger.DebugLog("Inviation deleted succesfully. Give a reward at this point if you want.");
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}
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Button_GetFriendFinderInvitations();
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}
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}
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