Playvoi/Assets/FacebookSDK/Examples/Windows/FBWindowsFriendsManager.cs
2025-10-30 22:48:16 +03:00

126 lines
4.4 KiB
C#

/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Facebook.Unity;
using System;
public class FBWindowsFriendsManager : MonoBehaviour
{
public FBWindowsLogsManager Logger;
public Transform ReceivedInvitationsPanelTransform;
public GameObject ShowReceivedInvitation;
public void Button_OpenReceivedInvitations()
{
if (FB.IsLoggedIn)
{
FB.OpenFriendFinderDialog(OpenFriendsDialogCallBack);
}
else
{
Logger.DebugWarningLog("Login First");
}
}
private void OpenFriendsDialogCallBack(IGamingServicesFriendFinderResult result)
{
if (result.Error != null)
{
Logger.DebugErrorLog(result.Error);
}
else
{
Logger.DebugLog("Friends Dialog openned succesflly");
}
}
public void Button_GetFriendFinderInvitations()
{
if (FB.IsLoggedIn)
{
FB.GetFriendFinderInvitations(GetFriendFinderInvitationsCallback);
}
else
{
Logger.DebugWarningLog("Login First");
}
}
private void GetFriendFinderInvitationsCallback(IFriendFinderInvitationResult receivedInvitations)
{
Logger.DebugLog("Processing received invitations...");
if (FB.IsLoggedIn)
{
foreach (Transform child in ReceivedInvitationsPanelTransform)
{
Destroy(child.gameObject);
}
if (receivedInvitations.Error != null)
{
Logger.DebugErrorLog(receivedInvitations.Error);
}
else
{
if (receivedInvitations.Invitations.Count <= 0)
{
Logger.DebugLog("No invitations received.");
}
else
{
foreach (FriendFinderInviation item in receivedInvitations.Invitations)
{
GameObject obj = (GameObject)Instantiate(ShowReceivedInvitation);
obj.transform.SetParent(ReceivedInvitationsPanelTransform, false);
obj.transform.localScale = new Vector3(1, 1, 1);
Button button = obj.GetComponent<Button>();
button.onClick.AddListener(() => { button.interactable = false; FB.DeleteFriendFinderInvitation(item.Id, DeleteFriendFinderInvitationCallback); });
Text textComponent = obj.GetComponentInChildren<Text>();
textComponent.text = "ApplicationName: " + item.ApplicationName + "\nFrom: " + item.FromName + "\nTo: " + item.ToName + "\nMessage: " + item.Message + "\nTime: " + item.CreatedTime;
}
}
}
}
else
{
Logger.DebugWarningLog("Login First");
}
}
private void DeleteFriendFinderInvitationCallback(IFriendFinderInvitationResult receivedInvitations)
{
if (receivedInvitations.Error != null)
{
Logger.DebugErrorLog(receivedInvitations.Error);
}
else
{
Logger.DebugLog("Inviation deleted succesfully. Give a reward at this point if you want.");
}
Button_GetFriendFinderInvitations();
}
}