69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
/**
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* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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*
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* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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* copy, modify, and distribute this software in source code or binary form for use
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* in connection with the web services and APIs provided by Facebook.
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*
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* As with any software that integrates with the Facebook platform, your use of
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* this software is subject to the Facebook Developer Principles and Policies
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* [http://developers.facebook.com/policy/]. This copyright notice shall be
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* included in all copies or substantial portions of the software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Facebook.Unity;
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public class FBWindowsInitManager : MonoBehaviour
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{
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public FBWindowsLogsManager Logger;
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public void InitButton()
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{
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if (!FB.IsInitialized)
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{
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FB.Init(InitCallback, OnHideUnity);
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}
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else
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{
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FB.ActivateApp();
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}
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}
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private void InitCallback()
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{
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if (FB.IsInitialized)
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{
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Logger.DebugLog("SDK correctly initializated: " + FB.FacebookImpl.SDKUserAgent);
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FB.ActivateApp();
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}
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else
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{
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Logger.DebugErrorLog("Failed to Initialize the Facebook SDK");
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}
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}
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private void OnHideUnity(bool isGameShown)
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{
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if (!isGameShown)
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{
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// Pause the game - we will need to hide
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Time.timeScale = 0;
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}
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else
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{
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// Resume the game - we're getting focus again
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Time.timeScale = 1;
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}
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}
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}
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