73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
/**
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* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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*
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* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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* copy, modify, and distribute this software in source code or binary form for use
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* in connection with the web services and APIs provided by Facebook.
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*
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* As with any software that integrates with the Facebook platform, your use of
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* this software is subject to the Facebook Developer Principles and Policies
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* [http://developers.facebook.com/policy/]. This copyright notice shall be
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* included in all copies or substantial portions of the software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using UnityEngine;
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using UnityEngine.UI;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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public class FBWindowsLogsManager : MonoBehaviour
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{
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public Text LogText;
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public ScrollRect ScrollView;
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void Awake()
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{
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#if !UNITY_EDITOR_WIN
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Debug.Log("This example is only for Windows devices.");
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#else
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if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.StandaloneWindows && EditorUserBuildSettings.activeBuildTarget != BuildTarget.StandaloneWindows64)
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{
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Debug.Log("This example is only for Windows build target (x86 or x84).");
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}
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#endif
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}
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public void DebugLog(string message)
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{
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LogText.text += "<color=white>" + message + "</color> \n";
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ScrollToTheBottom();
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}
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public void DebugErrorLog(string message)
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{
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LogText.text += "<color=red>" + message + "</color> \n";
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ScrollToTheBottom();
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}
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public void DebugWarningLog(string message)
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{
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LogText.text += "<color=yellow>" + message + "</color> \n";
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ScrollToTheBottom();
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}
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public void DebugClean()
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{
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LogText.text = "";
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}
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private void ScrollToTheBottom()
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{
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ScrollView.verticalNormalizedPosition = 0;
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Canvas.ForceUpdateCanvases();
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}
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}
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