Playvoi/Assets/FacebookSDK/Examples/Windows/FBWindowsLogsManager.cs
2025-10-30 22:48:16 +03:00

73 lines
2.3 KiB
C#

/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class FBWindowsLogsManager : MonoBehaviour
{
public Text LogText;
public ScrollRect ScrollView;
void Awake()
{
#if !UNITY_EDITOR_WIN
Debug.Log("This example is only for Windows devices.");
#else
if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.StandaloneWindows && EditorUserBuildSettings.activeBuildTarget != BuildTarget.StandaloneWindows64)
{
Debug.Log("This example is only for Windows build target (x86 or x84).");
}
#endif
}
public void DebugLog(string message)
{
LogText.text += "<color=white>" + message + "</color> \n";
ScrollToTheBottom();
}
public void DebugErrorLog(string message)
{
LogText.text += "<color=red>" + message + "</color> \n";
ScrollToTheBottom();
}
public void DebugWarningLog(string message)
{
LogText.text += "<color=yellow>" + message + "</color> \n";
ScrollToTheBottom();
}
public void DebugClean()
{
LogText.text = "";
}
private void ScrollToTheBottom()
{
ScrollView.verticalNormalizedPosition = 0;
Canvas.ForceUpdateCanvases();
}
}