159 lines
4.7 KiB
C#
159 lines
4.7 KiB
C#
/**
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* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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*
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* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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* copy, modify, and distribute this software in source code or binary form for use
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* in connection with the web services and APIs provided by Facebook.
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*
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* As with any software that integrates with the Facebook platform, your use of
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* this software is subject to the Facebook Developer Principles and Policies
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* [http://developers.facebook.com/policy/]. This copyright notice shall be
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* included in all copies or substantial portions of the software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using Facebook.Unity;
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using Facebook.MiniJSON;
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public class FBWindowsTournamentsManager : MonoBehaviour
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{
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public FBWindowsLogsManager Logger;
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public InputField Title;
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public InputField Image;
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public Dropdown SortOrder;
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public Dropdown ScoreFormat;
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public InputField Data;
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public InputField InitialScore;
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public InputField Score;
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public InputField ShareData;
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private Dictionary<string, string> ConvertDataToDict(string UTF8String)
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{
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Encoding unicode = Encoding.Unicode;
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var unicodeData = Encoding.Convert(Encoding.UTF8, unicode, Encoding.UTF8.GetBytes(UTF8String));
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char[] unicodeDataChars = new char[unicode.GetCharCount(unicodeData, 0, unicodeData.Length)];
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Encoding.Unicode.GetChars(unicodeData, 0, unicodeData.Length, unicodeDataChars, 0);
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var data = Json.Deserialize(new string(unicodeDataChars)) as Dictionary<string, object>;
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Dictionary<string, string> result = new Dictionary<string, string>();
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if (data != null)
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{
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foreach (KeyValuePair<string, object> keyValuePair in data)
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{
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result.Add(keyValuePair.Key, keyValuePair.Value == null ? "" : keyValuePair.Value.ToString());
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}
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}
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else
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{
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Debug.LogError("Wrong Data Json");
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}
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return result;
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}
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public void Button_CreateTournament()
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{
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FB.CreateTournament(
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int.Parse(InitialScore.text),
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Title.text,
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Image.text,
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SortOrder.options[SortOrder.value].text,
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ScoreFormat.options[ScoreFormat.value].text,
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ConvertDataToDict(Data.text),
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CallbackCreateTournament
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);
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}
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private void CallbackCreateTournament(ITournamentResult result)
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{
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if (result.Error != null)
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{
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Logger.DebugErrorLog(result.Error);
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}
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else
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{
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Logger.DebugLog(result.RawResult);
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}
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}
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public void Button_PostSessionScore()
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{
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FB.PostSessionScore(int.Parse(Score.text), CallbackPostSessionScore);
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}
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private void CallbackPostSessionScore(ISessionScoreResult result)
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{
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if (result.Error != null)
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{
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Logger.DebugErrorLog(result.Error);
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}
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else
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{
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Logger.DebugLog(result.RawResult);
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}
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}
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public void Button_PostTournamentScore()
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{
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FB.PostTournamentScore(int.Parse(Score.text), CallbackPostTournamentScore);
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}
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private void CallbackPostTournamentScore(ITournamentScoreResult result)
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{
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if (result.Error != null)
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{
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Logger.DebugErrorLog(result.Error);
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}
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else
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{
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Logger.DebugLog(result.RawResult);
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}
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}
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public void Button_ShareTournament()
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{
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FB.ShareTournament(int.Parse(Score.text), ConvertDataToDict(ShareData.text), CallbackShareTournament);
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}
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private void CallbackShareTournament(ITournamentScoreResult result)
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{
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if (result.Error != null)
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{
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Logger.DebugErrorLog(result.Error);
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}
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else
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{
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Logger.DebugLog(result.RawResult);
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}
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}
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public void Button_GetTournament()
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{
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FB.GetTournament(CallbackGetTournament);
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}
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private void CallbackGetTournament(ITournamentResult result)
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{
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if (result.Error != null)
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{
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Logger.DebugErrorLog(result.Error);
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}
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else
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{
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Logger.DebugLog(result.RawResult);
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}
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}
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}
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