Playvoi/Assets/FacebookSDK/Examples/Windows/FBWindowsTournamentsManager.cs
2025-10-30 22:48:16 +03:00

159 lines
4.7 KiB
C#

/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using Facebook.Unity;
using Facebook.MiniJSON;
public class FBWindowsTournamentsManager : MonoBehaviour
{
public FBWindowsLogsManager Logger;
public InputField Title;
public InputField Image;
public Dropdown SortOrder;
public Dropdown ScoreFormat;
public InputField Data;
public InputField InitialScore;
public InputField Score;
public InputField ShareData;
private Dictionary<string, string> ConvertDataToDict(string UTF8String)
{
Encoding unicode = Encoding.Unicode;
var unicodeData = Encoding.Convert(Encoding.UTF8, unicode, Encoding.UTF8.GetBytes(UTF8String));
char[] unicodeDataChars = new char[unicode.GetCharCount(unicodeData, 0, unicodeData.Length)];
Encoding.Unicode.GetChars(unicodeData, 0, unicodeData.Length, unicodeDataChars, 0);
var data = Json.Deserialize(new string(unicodeDataChars)) as Dictionary<string, object>;
Dictionary<string, string> result = new Dictionary<string, string>();
if (data != null)
{
foreach (KeyValuePair<string, object> keyValuePair in data)
{
result.Add(keyValuePair.Key, keyValuePair.Value == null ? "" : keyValuePair.Value.ToString());
}
}
else
{
Debug.LogError("Wrong Data Json");
}
return result;
}
public void Button_CreateTournament()
{
FB.CreateTournament(
int.Parse(InitialScore.text),
Title.text,
Image.text,
SortOrder.options[SortOrder.value].text,
ScoreFormat.options[ScoreFormat.value].text,
ConvertDataToDict(Data.text),
CallbackCreateTournament
);
}
private void CallbackCreateTournament(ITournamentResult result)
{
if (result.Error != null)
{
Logger.DebugErrorLog(result.Error);
}
else
{
Logger.DebugLog(result.RawResult);
}
}
public void Button_PostSessionScore()
{
FB.PostSessionScore(int.Parse(Score.text), CallbackPostSessionScore);
}
private void CallbackPostSessionScore(ISessionScoreResult result)
{
if (result.Error != null)
{
Logger.DebugErrorLog(result.Error);
}
else
{
Logger.DebugLog(result.RawResult);
}
}
public void Button_PostTournamentScore()
{
FB.PostTournamentScore(int.Parse(Score.text), CallbackPostTournamentScore);
}
private void CallbackPostTournamentScore(ITournamentScoreResult result)
{
if (result.Error != null)
{
Logger.DebugErrorLog(result.Error);
}
else
{
Logger.DebugLog(result.RawResult);
}
}
public void Button_ShareTournament()
{
FB.ShareTournament(int.Parse(Score.text), ConvertDataToDict(ShareData.text), CallbackShareTournament);
}
private void CallbackShareTournament(ITournamentScoreResult result)
{
if (result.Error != null)
{
Logger.DebugErrorLog(result.Error);
}
else
{
Logger.DebugLog(result.RawResult);
}
}
public void Button_GetTournament()
{
FB.GetTournament(CallbackGetTournament);
}
private void CallbackGetTournament(ITournamentResult result)
{
if (result.Error != null)
{
Logger.DebugErrorLog(result.Error);
}
else
{
Logger.DebugLog(result.RawResult);
}
}
}