13 lines
No EOL
514 B
C#
13 lines
No EOL
514 B
C#
using Patterns_And_Principles.Patterns.The_State_Pattern.Script.Manager;
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using Unity.VisualScripting;
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using UnityEngine;
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namespace Patterns_And_Principles.Patterns.The_State_Pattern.Script.State
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{
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public abstract class AppleBaseState
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{
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public abstract void EnterState(AppleStateManager appleStateManager);
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public abstract void UpdateState(AppleStateManager appleStateManager);
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public abstract void OnCollisionEnter(AppleStateManager appleStateManager, Collision collision);
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}
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} |