Programming-Design-Patterns.../Assets/Patterns_And_Principles/Patterns/The State Pattern/Script/State/AppleBaseState.cs

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514 B
C#

using Patterns_And_Principles.Patterns.The_State_Pattern.Script.Manager;
using Unity.VisualScripting;
using UnityEngine;
namespace Patterns_And_Principles.Patterns.The_State_Pattern.Script.State
{
public abstract class AppleBaseState
{
public abstract void EnterState(AppleStateManager appleStateManager);
public abstract void UpdateState(AppleStateManager appleStateManager);
public abstract void OnCollisionEnter(AppleStateManager appleStateManager, Collision collision);
}
}