Sdk iplemented.
8
Assets/Editor.meta
Normal file
|
|
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|
||||||
|
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|
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|
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assetBundleVariant:
|
||||||
62
Assets/Editor/DisableBitcode.cs
Normal file
|
|
@ -0,0 +1,62 @@
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
|
||||||
|
*
|
||||||
|
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
|
||||||
|
* copy, modify, and distribute this software in source code or binary form for use
|
||||||
|
* in connection with the web services and APIs provided by Facebook.
|
||||||
|
*
|
||||||
|
* As with any software that integrates with the Facebook platform, your use of
|
||||||
|
* this software is subject to the Facebook Developer Principles and Policies
|
||||||
|
* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
||||||
|
* included in all copies or substantial portions of the software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||||
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
#if UNITY_IOS
|
||||||
|
using UnityEditor.Build.Reporting;
|
||||||
|
using UnityEditor.iOS.Xcode;
|
||||||
|
#endif
|
||||||
|
using UnityEditor.Callbacks;
|
||||||
|
|
||||||
|
|
||||||
|
namespace Facebook.Unity.PostProcess
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Automatically disables Bitcode on iOS builds
|
||||||
|
/// </summary>
|
||||||
|
public static class DisableBitcode
|
||||||
|
{
|
||||||
|
[PostProcessBuildAttribute(999)]
|
||||||
|
public static void OnPostProcessBuild(BuildTarget buildTarget, string pathToBuildProject)
|
||||||
|
{
|
||||||
|
#if UNITY_IOS
|
||||||
|
if (buildTarget != BuildTarget.iOS) return;
|
||||||
|
string projectPath = pathToBuildProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
|
||||||
|
PBXProject pbxProject = new PBXProject();
|
||||||
|
pbxProject.ReadFromFile(projectPath);
|
||||||
|
|
||||||
|
//Disabling Bitcode on all targets
|
||||||
|
//Main
|
||||||
|
string target = pbxProject.GetUnityMainTargetGuid();
|
||||||
|
pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
|
||||||
|
//Unity Tests
|
||||||
|
target = pbxProject.TargetGuidByName(PBXProject.GetUnityTestTargetName());
|
||||||
|
pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
|
||||||
|
//Unity Framework
|
||||||
|
target = pbxProject.GetUnityFrameworkTargetGuid();
|
||||||
|
pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
|
||||||
|
|
||||||
|
pbxProject.WriteToFile(projectPath);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Editor/DisableBitcode.cs.meta
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|
|
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|
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8
Assets/ExternalDependencyManager.meta
Normal file
|
|
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|
fileFormatVersion: 2
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8
Assets/ExternalDependencyManager/Editor.meta
Normal file
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|
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|
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8
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|
|
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|
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|
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|
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|
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1317
Assets/ExternalDependencyManager/Editor/CHANGELOG.md
Normal file
12
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Normal file
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- first:
|
||||||
|
Any:
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings: {}
|
||||||
|
- first:
|
||||||
|
Editor: Editor
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
- first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
245
Assets/ExternalDependencyManager/Editor/LICENSE
Normal file
|
|
@ -0,0 +1,245 @@
|
||||||
|
Copyright (C) 2014 Google Inc.
|
||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
||||||
|
|
||||||
|
Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||||
|
|
||||||
|
1. Definitions.
|
||||||
|
|
||||||
|
"License" shall mean the terms and conditions for use, reproduction,
|
||||||
|
and distribution as defined by Sections 1 through 9 of this document.
|
||||||
|
|
||||||
|
"Licensor" shall mean the copyright owner or entity authorized by
|
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|
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||||||
|
|
||||||
|
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||||||
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||||||
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|
||||||
|
"control" means (i) the power, direct or indirect, to cause the
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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"You" (or "Your") shall mean an individual or Legal Entity
|
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"Object" form shall mean any form resulting from mechanical
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"Work" shall mean the work of authorship, whether in Source or
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(a) You must give any other recipients of the Work or
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(d) If the Work includes a "NOTICE" text file as part of its
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of the NOTICE file are for informational purposes only and
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||||||
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do not modify the License. You may add Your own attribution
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|
||||||
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You may add Your own copyright statement to Your modifications and
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reproduction, and distribution of the Work otherwise complies with
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the conditions stated in this License.
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5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||||
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any Contribution intentionally submitted for inclusion in the Work
|
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Notwithstanding the above, nothing herein shall supersede or modify
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||||||
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|
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|
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|
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|
6. Trademarks. This License does not grant permission to use the trade
|
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|
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|
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|
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|
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7. Disclaimer of Warranty. Unless required by applicable law or
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|
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9. Accepting Warranty or Additional Liability. While redistributing
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|
||||||
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|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
APPENDIX: How to apply the Apache License to your work.
|
||||||
|
|
||||||
|
To apply the Apache License to your work, attach the following
|
||||||
|
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|
||||||
|
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|
||||||
|
the brackets!) The text should be enclosed in the appropriate
|
||||||
|
comment syntax for the file format. We also recommend that a
|
||||||
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|
||||||
|
same "printed page" as the copyright notice for easier
|
||||||
|
identification within third-party archives.
|
||||||
|
|
||||||
|
Copyright [yyyy] [name of copyright owner]
|
||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
||||||
|
|
||||||
|
====================================================================================================
|
||||||
|
This package uses MiniJSON
|
||||||
|
|
||||||
|
Copyright (c) 2013 Calvin Rien
|
||||||
|
|
||||||
|
Based on the JSON parser by Patrick van Bergen
|
||||||
|
http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
|
||||||
|
|
||||||
|
Simplified it so that it doesn't throw exceptions
|
||||||
|
and can be used in Unity iPhone with maximum code stripping.
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of this software and associated documentation files (the
|
||||||
|
"Software"), to deal in the Software without restriction, including
|
||||||
|
without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
distribute, sublicense, and/or sell copies of the Software, and to
|
||||||
|
permit persons to whom the Software is furnished to do so, subject to
|
||||||
|
the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be
|
||||||
|
included in all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||||
|
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||||
|
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||||
|
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||||
|
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
12
Assets/ExternalDependencyManager/Editor/LICENSE.meta
Normal file
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 35a6726adf03479eb04b8c082346d551
|
||||||
|
labels:
|
||||||
|
- gvh
|
||||||
|
- gvh_version-1.2.166
|
||||||
|
- gvhp_exportpath-ExternalDependencyManager/Editor/LICENSE
|
||||||
|
timeCreated: 1584567712
|
||||||
|
licenseType: Pro
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
768
Assets/ExternalDependencyManager/Editor/README.md
Normal file
|
|
@ -0,0 +1,768 @@
|
||||||
|
External Dependency Manager for Unity
|
||||||
|
========
|
||||||
|
|
||||||
|
# Overview
|
||||||
|
|
||||||
|
The External Dependency Manager for Unity (EDM4U)
|
||||||
|
(formerly Play Services Resolver / Jar Resolver) is intended to be used by any
|
||||||
|
Unity plugin that requires:
|
||||||
|
|
||||||
|
* Android specific libraries (e.g
|
||||||
|
[AARs](https://developer.android.com/studio/projects/android-library.html)).
|
||||||
|
* iOS [CocoaPods](https://cocoapods.org/).
|
||||||
|
* Version management of transitive dependencies.
|
||||||
|
* Management of Package Manager (PM) Registries.
|
||||||
|
|
||||||
|
Updated releases are available on
|
||||||
|
[GitHub](https://github.com/googlesamples/unity-jar-resolver)
|
||||||
|
|
||||||
|
# Background
|
||||||
|
|
||||||
|
Many Unity plugins have dependencies upon Android specific libraries, iOS
|
||||||
|
CocoaPods, and sometimes have transitive dependencies upon other Unity plugins.
|
||||||
|
This causes the following problems:
|
||||||
|
|
||||||
|
* Integrating platform specific (e.g Android and iOS) libraries within a
|
||||||
|
Unity project can be complex and a burden on a Unity plugin maintainer.
|
||||||
|
* The process of resolving conflicting dependencies on platform specific
|
||||||
|
libraries is pushed to the developer attempting to use a Unity plugin.
|
||||||
|
The developer trying to use you plugin is very likely to give up when
|
||||||
|
faced with Android or iOS specific build errors.
|
||||||
|
* The process of resolving conflicting Unity plugins (due to shared Unity
|
||||||
|
plugin components) is pushed to the developer attempting to use your Unity
|
||||||
|
plugin. In an effort to resolve conflicts, the developer will very likely
|
||||||
|
attempt to resolve problems by deleting random files in your plugin,
|
||||||
|
report bugs when that doesn't work and finally give up.
|
||||||
|
|
||||||
|
EDM provides solutions for each of these problems.
|
||||||
|
|
||||||
|
## Android Dependency Management
|
||||||
|
|
||||||
|
The *Android Resolver* component of this plugin will download and integrate
|
||||||
|
Android library dependencies and handle any conflicts between plugins that share
|
||||||
|
the same dependencies.
|
||||||
|
|
||||||
|
Without the Android Resolver, typically Unity plugins bundle their AAR and
|
||||||
|
JAR dependencies, e.g. a Unity plugin `SomePlugin` that requires the Google
|
||||||
|
Play Games Android library would redistribute the library and its transitive
|
||||||
|
dependencies in the folder `SomePlugin/Android/`. When a user imports
|
||||||
|
`SomeOtherPlugin` that includes the same libraries (potentially at different
|
||||||
|
versions) in `SomeOtherPlugin/Android/`, the developer using `SomePlugin` and
|
||||||
|
`SomeOtherPlugin` will see an error when building for Android that can be hard
|
||||||
|
to interpret.
|
||||||
|
|
||||||
|
Using the Android Resolver to manage Android library dependencies:
|
||||||
|
|
||||||
|
* Solves Android library conflicts between plugins.
|
||||||
|
* Handles all of the various processing steps required to use Android
|
||||||
|
libraries (AARs, JARs) in Unity 4.x and above projects. Almost all
|
||||||
|
versions of Unity have - at best - partial support for AARs.
|
||||||
|
* (Experimental) Supports minification of included Java components without
|
||||||
|
exporting a project.
|
||||||
|
|
||||||
|
## iOS Dependency Management
|
||||||
|
|
||||||
|
The *iOS Resolver* component of this plugin integrates with
|
||||||
|
[CocoaPods](https://cocoapods.org/) to download and integrate iOS libraries
|
||||||
|
and frameworks into the Xcode project Unity generates when building for iOS.
|
||||||
|
Using CocoaPods allows multiple plugins to utilize shared components without
|
||||||
|
forcing developers to fix either duplicate or incompatible versions of
|
||||||
|
libraries included through multiple Unity plugins in their project.
|
||||||
|
|
||||||
|
## Package Manager Registry Setup
|
||||||
|
|
||||||
|
The [Package Manager](https://docs.unity3d.com/Manual/Packages.html)
|
||||||
|
(PM) makes use of [NPM](https://www.npmjs.com/) registry servers for package
|
||||||
|
hosting and provides ways to discover, install, upgrade and uninstall packages.
|
||||||
|
This makes it easier for developers to manage plugins within their projects.
|
||||||
|
|
||||||
|
However, installing additional package registries requires a few manual steps
|
||||||
|
that can potentially be error prone. The *Package Manager Resolver*
|
||||||
|
component of this plugin integrates with
|
||||||
|
[PM](https://docs.unity3d.com/Manual/Packages.html) to provide a way to
|
||||||
|
auto-install PM package registries when a `.unitypackage` is installed which
|
||||||
|
allows plugin maintainers to ship a `.unitypackage` that can provide access
|
||||||
|
to their own PM registry server to make it easier for developers to
|
||||||
|
manage their plugins.
|
||||||
|
|
||||||
|
## Unity Plugin Version Management
|
||||||
|
|
||||||
|
Finally, the *Version Handler* component of this plugin simplifies the process
|
||||||
|
of managing transitive dependencies of Unity plugins and each plugin's upgrade
|
||||||
|
process.
|
||||||
|
|
||||||
|
For example, without the Version Handler plugin, if:
|
||||||
|
|
||||||
|
* Unity plugin `SomePlugin` includes `EDM4U` plugin at
|
||||||
|
version 1.1.
|
||||||
|
* Unity plugin `SomeOtherPlugin` includes `EDM4U`
|
||||||
|
plugin at version 1.2.
|
||||||
|
|
||||||
|
The version of `EDM4U` included in the developer's project depends upon the
|
||||||
|
order the developer imports `SomePlugin` or `SomeOtherPlugin`.
|
||||||
|
|
||||||
|
This results in:
|
||||||
|
|
||||||
|
* `EDM4U` at version 1.2, if `SomePlugin` is imported then `SomeOtherPlugin`
|
||||||
|
is imported.
|
||||||
|
* `EDM4U` at version 1.1, if `SomeOtherPlugin` is imported then
|
||||||
|
`SomePlugin` is imported.
|
||||||
|
|
||||||
|
The Version Handler solves the problem of managing transitive dependencies by:
|
||||||
|
|
||||||
|
* Specifying a set of packaging requirements that enable a plugin at
|
||||||
|
different versions to be imported into a Unity project.
|
||||||
|
* Providing activation logic that selects the latest version of a plugin
|
||||||
|
within a project.
|
||||||
|
|
||||||
|
When using the Version Handler to manage `EDM4U` included in `SomePlugin` and
|
||||||
|
`SomeOtherPlugin`, from the prior example, version 1.2 will always be the
|
||||||
|
version activated in a developer's Unity project.
|
||||||
|
|
||||||
|
Plugin creators are encouraged to adopt this library to ease integration for
|
||||||
|
their customers. For more information about integrating EDM4U
|
||||||
|
into your own plugin, see the [Plugin Redistribution](#plugin-redistribution)
|
||||||
|
section of this document.
|
||||||
|
|
||||||
|
# Analytics
|
||||||
|
|
||||||
|
The External Dependency Manager for Unity plugin by default logs usage to Google
|
||||||
|
Analytics. The purpose of the logging is to quantitatively measure the usage of
|
||||||
|
functionality, to gather reports on integration failures and to inform future
|
||||||
|
improvements to the developer experience of the External Dependency Manager
|
||||||
|
plugin. Note that the analytics collected are limited to the scope of the EDM4U
|
||||||
|
plugin’s usage.
|
||||||
|
|
||||||
|
For details of what is logged, please refer to the usage of
|
||||||
|
`EditorMeasurement.Report()` in the source code.
|
||||||
|
|
||||||
|
# Requirements
|
||||||
|
|
||||||
|
The *Android Resolver* and *iOS Resolver* components of the plugin only work
|
||||||
|
with Unity version 4.6.8 or higher.
|
||||||
|
|
||||||
|
The *Version Handler* component only works with Unity 5.x or higher as it
|
||||||
|
depends upon the `PluginImporter` UnityEditor API.
|
||||||
|
|
||||||
|
The *Package Manager Resolver* component only works with
|
||||||
|
Unity 2018.4 or above, when
|
||||||
|
[scoped registry](https://docs.unity3d.com/Manual/upm-scoped.html)
|
||||||
|
support was added to the Package Manager.
|
||||||
|
|
||||||
|
# Getting Started
|
||||||
|
|
||||||
|
Before you import EDM4U into your plugin project, you first
|
||||||
|
need to consider whether you intend to *redistribute* `EDM4U`
|
||||||
|
along with your own plugin.
|
||||||
|
|
||||||
|
## Plugin Redistribution
|
||||||
|
|
||||||
|
If you're a plugin maintainer, redistributing `EDM4U` inside your own plugin
|
||||||
|
will ease the integration process for your users, by resolving dependency
|
||||||
|
conflicts between your plugin and other plugins in a user's project.
|
||||||
|
|
||||||
|
If you wish to redistribute `EDM4U` inside your plugin,
|
||||||
|
you **must** follow these steps when importing the
|
||||||
|
`external-dependency-manager-*.unitypackage`, and when exporting your own plugin
|
||||||
|
package:
|
||||||
|
|
||||||
|
1. Import the `external-dependency-manager-*.unitypackage` into your plugin
|
||||||
|
project by
|
||||||
|
[running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that
|
||||||
|
you add the `-gvh_disable` option.
|
||||||
|
1. Export your plugin by [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that
|
||||||
|
you:
|
||||||
|
- Include the contents of the `Assets/PlayServicesResolver` and
|
||||||
|
`Assets/ExternalDependencyManager` directory.
|
||||||
|
- Add the `-gvh_disable` option.
|
||||||
|
|
||||||
|
You **must** specify the `-gvh_disable` option in order for the Version
|
||||||
|
Handler to work correctly!
|
||||||
|
|
||||||
|
For example, the following command will import the
|
||||||
|
`external-dependency-manager-1.2.46.0.unitypackage` into the project
|
||||||
|
`MyPluginProject` and export the entire Assets folder to
|
||||||
|
`MyPlugin.unitypackage`:
|
||||||
|
|
||||||
|
```
|
||||||
|
Unity -gvh_disable \
|
||||||
|
-batchmode \
|
||||||
|
-importPackage external-dependency-manager-1.2.46.0.unitypackage \
|
||||||
|
-projectPath MyPluginProject \
|
||||||
|
-exportPackage Assets MyPlugin.unitypackage \
|
||||||
|
-quit
|
||||||
|
```
|
||||||
|
|
||||||
|
### Background
|
||||||
|
|
||||||
|
The *Version Handler* component relies upon deferring the load of editor DLLs
|
||||||
|
so that it can run first and determine the latest version of a plugin component
|
||||||
|
to activate. The build of `EDM4U` plugin has Unity asset metadata that is
|
||||||
|
configured so that the editor components are not initially enabled when it's
|
||||||
|
imported into a Unity project. To maintain this configuration when importing
|
||||||
|
the `external-dependency-manager.unitypackage` into a Unity plugin project, you
|
||||||
|
*must* specify the command line option `-gvh_disable` which will prevent the
|
||||||
|
Version Handler component from running and changing the Unity asset metadata.
|
||||||
|
|
||||||
|
# Android Resolver Usage
|
||||||
|
|
||||||
|
The Android Resolver copies specified dependencies from local or remote Maven
|
||||||
|
repositories into the Unity project when a user selects Android as the build
|
||||||
|
target in the Unity editor.
|
||||||
|
|
||||||
|
1. Add the `external-dependency-manager-*.unitypackage` to your plugin
|
||||||
|
project (assuming you are developing a plugin). If you are redistributing
|
||||||
|
EDM4U with your plugin, you **must** follow the
|
||||||
|
import steps in the [Getting Started](#getting-started) section!
|
||||||
|
|
||||||
|
2. Copy and rename the
|
||||||
|
[SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml)
|
||||||
|
file into your plugin and add the dependencies your plugin requires.
|
||||||
|
|
||||||
|
The XML file just needs to be under an `Editor` directory and match the
|
||||||
|
name `*Dependencies.xml`. For example,
|
||||||
|
`MyPlugin/Editor/MyPluginDependencies.xml`.
|
||||||
|
|
||||||
|
3. Follow the steps in the [Getting Started](#getting-started)
|
||||||
|
section when you are exporting your plugin package.
|
||||||
|
|
||||||
|
For example, to add the Google Play Games library
|
||||||
|
(`com.google.android.gms:play-services-games` package) at version `9.8.0` to
|
||||||
|
the set of a plugin's Android dependencies:
|
||||||
|
|
||||||
|
```
|
||||||
|
<dependencies>
|
||||||
|
<androidPackages>
|
||||||
|
<androidPackage spec="com.google.android.gms:play-services-games:9.8.0">
|
||||||
|
<androidSdkPackageIds>
|
||||||
|
<androidSdkPackageId>extra-google-m2repository</androidSdkPackageId>
|
||||||
|
</androidSdkPackageIds>
|
||||||
|
</androidPackage>
|
||||||
|
</androidPackages>
|
||||||
|
</dependencies>
|
||||||
|
```
|
||||||
|
|
||||||
|
The version specification (last component) supports:
|
||||||
|
|
||||||
|
* Specific versions e.g `9.8.0`
|
||||||
|
* Partial matches e.g `9.8.+` would match 9.8.0, 9.8.1 etc. choosing the most
|
||||||
|
recent version.
|
||||||
|
* Latest version using `LATEST` or `+`. We do *not* recommend using this
|
||||||
|
unless you're 100% sure the library you depend upon will not break your
|
||||||
|
Unity plugin in future.
|
||||||
|
|
||||||
|
The above example specifies the dependency as a component of the Android SDK
|
||||||
|
manager such that the Android SDK manager will be executed to install the
|
||||||
|
package if it's not found. If your Android dependency is located on Maven
|
||||||
|
central it's possible to specify the package simply using the `androidPackage`
|
||||||
|
element:
|
||||||
|
|
||||||
|
```
|
||||||
|
<dependencies>
|
||||||
|
<androidPackages>
|
||||||
|
<androidPackage spec="com.google.api-client:google-api-client-android:1.22.0" />
|
||||||
|
</androidPackages>
|
||||||
|
</dependencies>
|
||||||
|
```
|
||||||
|
|
||||||
|
## Auto-resolution
|
||||||
|
|
||||||
|
By default the Android Resolver automatically monitors the dependencies you have
|
||||||
|
specified and the `Plugins/Android` folder of your Unity project. The
|
||||||
|
resolution process runs when the specified dependencies are not present in your
|
||||||
|
project.
|
||||||
|
|
||||||
|
The *auto-resolution* process can be disabled via the
|
||||||
|
`Assets > External Dependency Manager > Android Resolver > Settings` menu.
|
||||||
|
|
||||||
|
Manual resolution can be performed using the following menu options:
|
||||||
|
|
||||||
|
* `Assets > External Dependency Manager > Android Resolver > Resolve`
|
||||||
|
* `Assets > External Dependency Manager > Android Resolver > Force Resolve`
|
||||||
|
|
||||||
|
## Deleting libraries
|
||||||
|
|
||||||
|
Resolved packages are tracked via asset labels by the Android Resolver.
|
||||||
|
They can easily be deleted using the
|
||||||
|
`Assets > External Dependency Manager > Android Resolver > Delete Resolved Libraries`
|
||||||
|
menu item.
|
||||||
|
|
||||||
|
## Android Manifest Variable Processing
|
||||||
|
|
||||||
|
Some AAR files (for example play-services-measurement) contain variables that
|
||||||
|
are processed by the Android Gradle plugin. Unfortunately, Unity does not
|
||||||
|
perform the same processing when using Unity's Internal Build System, so the
|
||||||
|
Android Resolver plugin handles known cases of this variable substitution
|
||||||
|
by exploding the AAR into a folder and replacing `${applicationId}` with the
|
||||||
|
`bundleID`.
|
||||||
|
|
||||||
|
Disabling AAR explosion and therefore Android manifest processing can be done
|
||||||
|
via the `Assets > External Dependency Manager > Android Resolver > Settings`
|
||||||
|
menu. You may want to disable explosion of AARs if you're exporting a project
|
||||||
|
to be built with Gradle / Android Studio.
|
||||||
|
|
||||||
|
## ABI Stripping
|
||||||
|
|
||||||
|
Some AAR files contain native libraries (.so files) for each ABI supported
|
||||||
|
by Android. Unfortunately, when targeting a single ABI (e.g x86), Unity does
|
||||||
|
not strip native libraries for unused ABIs. To strip unused ABIs, the Android
|
||||||
|
Resolver plugin explodes an AAR into a folder and removes unused ABIs to
|
||||||
|
reduce the built APK size. Furthermore, if native libraries are not stripped
|
||||||
|
from an APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a
|
||||||
|
libraries) Android may attempt to load the wrong library for the current
|
||||||
|
runtime ABI completely breaking your plugin when targeting some architectures.
|
||||||
|
|
||||||
|
AAR explosion and therefore ABI stripping can be disabled via the
|
||||||
|
`Assets > External Dependency Manager > Android Resolver > Settings` menu.
|
||||||
|
You may want to disable explosion of AARs if you're exporting a project to be
|
||||||
|
built with Gradle / Android Studio.
|
||||||
|
|
||||||
|
## Resolution Strategies
|
||||||
|
|
||||||
|
By default the Android Resolver will use Gradle to download dependencies prior
|
||||||
|
to integrating them into a Unity project. This works with Unity's internal
|
||||||
|
build system and Gradle / Android Studio project export.
|
||||||
|
|
||||||
|
It's possible to change the resolution strategy via the
|
||||||
|
`Assets > External Dependency Manager > Android Resolver > Settings` menu.
|
||||||
|
|
||||||
|
### Download Artifacts with Gradle
|
||||||
|
|
||||||
|
Using the default resolution strategy, the Android resolver executes the
|
||||||
|
following operations:
|
||||||
|
|
||||||
|
- Remove the result of previous Android resolutions.
|
||||||
|
e.g Delete all files and directories labeled with "gpsr" under
|
||||||
|
`Plugins/Android` from the project.
|
||||||
|
- Collect the set of Android dependencies (libraries) specified by a
|
||||||
|
project's `*Dependencies.xml` files.
|
||||||
|
- Run `download_artifacts.gradle` with Gradle to resolve conflicts and,
|
||||||
|
if successful, download the set of resolved Android libraries (AARs, JARs).
|
||||||
|
- Process each AAR / JAR so that it can be used with the currently selected
|
||||||
|
Unity build system (e.g Internal vs. Gradle, Export vs. No Export).
|
||||||
|
This involves patching each reference to `applicationId` in the
|
||||||
|
AndroidManifest.xml with the project's bundle ID. This means resolution
|
||||||
|
must be run if the bundle ID is changed again.
|
||||||
|
- Move the processed AARs to `Plugins/Android` so they will be included when
|
||||||
|
Unity invokes the Android build.
|
||||||
|
|
||||||
|
### Integrate into mainTemplate.gradle
|
||||||
|
|
||||||
|
Unity 5.6 introduced support for customizing the `build.gradle` used to build
|
||||||
|
Unity projects with Gradle. When the *Patch mainTemplate.gradle* setting is
|
||||||
|
enabled, rather than downloading artifacts before the build, Android resolution
|
||||||
|
results in the execution of the following operations:
|
||||||
|
|
||||||
|
- Remove the result of previous Android resolutions.
|
||||||
|
e.g Delete all files and directories labeled with "gpsr" under
|
||||||
|
`Plugins/Android` from the project and remove sections delimited with
|
||||||
|
`// Android Resolver * Start` and `// Android Resolver * End` lines.
|
||||||
|
- Collect the set of Android dependencies (libraries) specified by a
|
||||||
|
project's `*Dependencies.xml` files.
|
||||||
|
- Rename any `.srcaar` files in the build to `.aar` and exclude them from
|
||||||
|
being included directly by Unity in the Android build as
|
||||||
|
`mainTemplate.gradle` will be patched to include them instead from their
|
||||||
|
local maven repositories.
|
||||||
|
- Inject the required Gradle repositories into `mainTemplate.gradle` at the
|
||||||
|
line matching the pattern
|
||||||
|
`.*apply plugin: 'com\.android\.(application|library)'.*` or the section
|
||||||
|
starting at the line `// Android Resolver Repos Start`.
|
||||||
|
If you want to control the injection point in the file, the section
|
||||||
|
delimited by the lines `// Android Resolver Repos Start` and
|
||||||
|
`// Android Resolver Repos End` should be placed in the global scope
|
||||||
|
before the `dependencies` section.
|
||||||
|
- Inject the required Android dependencies (libraries) into
|
||||||
|
`mainTemplate.gradle` at the line matching the pattern `***DEPS***` or
|
||||||
|
the section starting at the line `// Android Resolver Dependencies Start`.
|
||||||
|
If you want to control the injection point in the file, the section
|
||||||
|
delimited by the lines `// Android Resolver Dependencies Start` and
|
||||||
|
`// Android Resolver Dependencies End` should be placed in the
|
||||||
|
`dependencies` section.
|
||||||
|
- Inject the packaging options logic, which excludes architecture specific
|
||||||
|
libraries based upon the selected build target, into `mainTemplate.gradle`
|
||||||
|
at the line matching the pattern `android +{` or the section starting at
|
||||||
|
the line `// Android Resolver Exclusions Start`.
|
||||||
|
If you want to control the injection point in the file, the section
|
||||||
|
delimited by the lines `// Android Resolver Exclusions Start` and
|
||||||
|
`// Android Resolver Exclusions End` should be placed in the global
|
||||||
|
scope before the `android` section.
|
||||||
|
|
||||||
|
## Dependency Tracking
|
||||||
|
|
||||||
|
The Android Resolver creates the
|
||||||
|
`ProjectSettings/AndroidResolverDependencies.xml` to quickly determine the set
|
||||||
|
of resolved dependencies in a project. This is used by the auto-resolution
|
||||||
|
process to only run the expensive resolution process when necessary.
|
||||||
|
|
||||||
|
## Displaying Dependencies
|
||||||
|
|
||||||
|
It's possible to display the set of dependencies the Android Resolver
|
||||||
|
would download and process in your project via the
|
||||||
|
`Assets > External Dependency Manager > Android Resolver > Display Libraries`
|
||||||
|
menu item.
|
||||||
|
|
||||||
|
# iOS Resolver Usage
|
||||||
|
|
||||||
|
The iOS resolver component of this plugin manages
|
||||||
|
[CocoaPods](https://cocoapods.org/). A CocoaPods `Podfile` is generated and
|
||||||
|
the `pod` tool is executed as a post build process step to add dependencies
|
||||||
|
to the Xcode project exported by Unity.
|
||||||
|
|
||||||
|
Dependencies for iOS are added by referring to CocoaPods.
|
||||||
|
|
||||||
|
1. Add the `external-dependency-manager-*.unitypackage` to your plugin
|
||||||
|
project (assuming you are developing a plugin). If you are redistributing
|
||||||
|
EDM4U with your plugin, you **must** follow the
|
||||||
|
import steps in the [Getting Started](#getting-started) section!
|
||||||
|
|
||||||
|
2. Copy and rename the
|
||||||
|
[SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml)
|
||||||
|
file into your plugin and add the dependencies your plugin requires.
|
||||||
|
|
||||||
|
The XML file just needs to be under an `Editor` directory and match the
|
||||||
|
name `*Dependencies.xml`. For example,
|
||||||
|
`MyPlugin/Editor/MyPluginDependencies.xml`.
|
||||||
|
|
||||||
|
3. Follow the steps in the [Getting Started](#getting-started)
|
||||||
|
section when you are exporting your plugin package.
|
||||||
|
|
||||||
|
For example, to add the AdMob pod, version 7.0 or greater with bitcode enabled:
|
||||||
|
|
||||||
|
```
|
||||||
|
<dependencies>
|
||||||
|
<iosPods>
|
||||||
|
<iosPod name="Google-Mobile-Ads-SDK" version="~> 7.0" bitcodeEnabled="true"
|
||||||
|
minTargetSdk="6.0" addToAllTargets="false" />
|
||||||
|
</iosPods>
|
||||||
|
</dependencies>
|
||||||
|
```
|
||||||
|
|
||||||
|
## Integration Strategies
|
||||||
|
|
||||||
|
The `CocoaPods` are either:
|
||||||
|
* Downloaded and injected into the Xcode project file directly, rather than
|
||||||
|
creating a separate xcworkspace. We call this `Xcode project` integration.
|
||||||
|
* If the Unity version supports opening a xcworkspace file, the `pod` tool
|
||||||
|
is used as intended to generate a xcworkspace which references the
|
||||||
|
CocoaPods. We call this `Xcode workspace` integration.
|
||||||
|
|
||||||
|
The resolution strategy can be changed via the
|
||||||
|
`Assets > External Dependency Manager > iOS Resolver > Settings` menu.
|
||||||
|
|
||||||
|
### Appending text to generated Podfile
|
||||||
|
In order to modify the generated Podfile you can create a script like this:
|
||||||
|
```
|
||||||
|
using System.IO;
|
||||||
|
public class PostProcessIOS : MonoBehaviour {
|
||||||
|
[PostProcessBuildAttribute(45)]//must be between 40 and 50 to ensure that it's not overriden by Podfile generation (40) and that it's added before "pod install" (50)
|
||||||
|
private static void PostProcessBuild_iOS(BuildTarget target, string buildPath)
|
||||||
|
{
|
||||||
|
if (target == BuildTarget.iOS)
|
||||||
|
{
|
||||||
|
|
||||||
|
using (StreamWriter sw = File.AppendText(buildPath + "/Podfile"))
|
||||||
|
{
|
||||||
|
//in this example I'm adding an app extension
|
||||||
|
sw.WriteLine("\ntarget 'NSExtension' do\n pod 'Firebase/Messaging', '6.6.0'\nend");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
# Package Manager Resolver Usage
|
||||||
|
|
||||||
|
Adding registries to the
|
||||||
|
[Package Manager](https://docs.unity3d.com/Manual/Packages.html)
|
||||||
|
(PM) is a manual process. The Package Manager Resolver (PMR) component
|
||||||
|
of this plugin makes it easy for plugin maintainers to distribute new PM
|
||||||
|
registry servers and easy for plugin users to manage PM registry servers.
|
||||||
|
|
||||||
|
## Adding Registries
|
||||||
|
|
||||||
|
1. Add the `external-dependency-manager-*.unitypackage` to your plugin
|
||||||
|
project (assuming you are developing a plugin). If you are redistributing
|
||||||
|
EDM4U with your plugin, you **must** follow the
|
||||||
|
import steps in the [Getting Started](#getting-started) section!
|
||||||
|
|
||||||
|
2. Copy and rename the
|
||||||
|
[SampleRegistries.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/sample/Assets/ExternalDependencyManager/Editor/SampleRegistries.xml)
|
||||||
|
file into your plugin and add the registries your plugin requires.
|
||||||
|
|
||||||
|
The XML file just needs to be under an `Editor` directory and match the
|
||||||
|
name `*Registries.xml` or labeled with `gumpr_registries`. For example,
|
||||||
|
`MyPlugin/Editor/MyPluginRegistries.xml`.
|
||||||
|
|
||||||
|
3. Follow the steps in the [Getting Started](#getting-started)
|
||||||
|
section when you are exporting your plugin package.
|
||||||
|
|
||||||
|
For example, to add a registry for plugins in the scope `com.coolstuff`:
|
||||||
|
|
||||||
|
```
|
||||||
|
<registries>
|
||||||
|
<registry name="Cool Stuff"
|
||||||
|
url="https://unityregistry.coolstuff.com"
|
||||||
|
termsOfService="https://coolstuff.com/unityregistry/terms"
|
||||||
|
privacyPolicy="https://coolstuff.com/unityregistry/privacy">
|
||||||
|
<scopes>
|
||||||
|
<scope>com.coolstuff</scope>
|
||||||
|
</scopes>
|
||||||
|
</registry>
|
||||||
|
</registries>
|
||||||
|
```
|
||||||
|
|
||||||
|
When PMR is loaded it will prompt the developer to add the registry to their
|
||||||
|
project if it isn't already present in the `Packages/manifest.json` file.
|
||||||
|
|
||||||
|
For more information, see Unity's documentation on
|
||||||
|
[scoped package registries](https://docs.unity3d.com/Manual/upm-scoped.html).
|
||||||
|
|
||||||
|
## Managing Registries
|
||||||
|
|
||||||
|
It's possible to add and remove registries that are specified via PMR
|
||||||
|
XML configuration files via the following menu options:
|
||||||
|
|
||||||
|
* `Assets > External Dependency Manager > Package Manager Resolver >
|
||||||
|
Add Registries` will prompt the user with a window which allows them to
|
||||||
|
add registries discovered in the project to the Package Manager.
|
||||||
|
* `Assets > External Dependency Manager > Package Manager Resolver >
|
||||||
|
Remove Registries` will prompt the user with a window which allows them to
|
||||||
|
remove registries discovered in the project from the Package Manager.
|
||||||
|
* `Assets > External Dependency Manager > Package Manager Resolver >
|
||||||
|
Modify Registries` will prompt the user with a window which allows them to
|
||||||
|
add or remove registries discovered in the project.
|
||||||
|
|
||||||
|
## Migration
|
||||||
|
|
||||||
|
PMR can migrate Version Handler packages installed in the `Assets` folder
|
||||||
|
to PM packages. This requires the plugins to implement the following:
|
||||||
|
|
||||||
|
* `.unitypackage` must include a Version Handler manifests that describes
|
||||||
|
the components of the plugin. If the plugin has no dependencies
|
||||||
|
the manifest would just include the files in the plugin.
|
||||||
|
* The PM package JSON provided by the registry must include a keyword
|
||||||
|
(in the `versions.VERSION.keyword` list) that maps the PM package
|
||||||
|
to a Version Handler package using the format
|
||||||
|
`vh-name:VERSION_HANDLER_MANIFEST_NAME` where `VERSION_HANDLER_MANIFEST_NAME`
|
||||||
|
is the name of the manifest defined in the `.unitypackage`. For
|
||||||
|
more information see the description of the `gvhp_manifestname` asset label
|
||||||
|
in the *Version Handler Usage* section.
|
||||||
|
|
||||||
|
When using the `Assets > External Dependency Manager >
|
||||||
|
Package Manager Resolver > Migrate Packages` menu option, PMR then
|
||||||
|
will:
|
||||||
|
|
||||||
|
* List all Version Handler manager packages in the project.
|
||||||
|
* Search all available packages in the PM registries and fetch keywords
|
||||||
|
associated with each package parsing the Version Handler manifest names
|
||||||
|
for each package.
|
||||||
|
* Map each installed Version Handler package to a PM package.
|
||||||
|
* Prompt the user to migrate the discovered packages.
|
||||||
|
* Perform package migration for all selected packages if the user clicks
|
||||||
|
the `Apply` button.
|
||||||
|
|
||||||
|
## Configuration
|
||||||
|
|
||||||
|
PMR can be configured via the `Assets > External Dependency Manager >
|
||||||
|
Package Manager Resolver > Settings` menu option:
|
||||||
|
|
||||||
|
* `Add package registries` when enabled, when the plugin loads or registry
|
||||||
|
configuration files change, this will prompt the user to add registries
|
||||||
|
that are not present in the Package Manager.
|
||||||
|
* `Prompt to add package registries` will cause a developer to be prompted
|
||||||
|
with a window that will ask for confirmation before adding registries.
|
||||||
|
When this is disabled registries are added silently to the project.
|
||||||
|
* `Prompt to migrate packages` will cause a developer to be prompted
|
||||||
|
with a window that will ask for confirmation before migrating packages
|
||||||
|
installed in the `Assets` directory to PM packages.
|
||||||
|
* `Enable Analytics Reporting` when enabled, reports the use of the plugin
|
||||||
|
to the developers so they can make imrpovements.
|
||||||
|
* `Verbose logging` when enabled prints debug information to the console
|
||||||
|
which can be useful when filing bug reports.
|
||||||
|
|
||||||
|
# Version Handler Usage
|
||||||
|
|
||||||
|
The Version Handler component of this plugin manages:
|
||||||
|
|
||||||
|
* Shared Unity plugin dependencies.
|
||||||
|
* Upgrading Unity plugins by cleaning up old files from previous versions.
|
||||||
|
* Uninstallation of plugins that are distributed with manifest files.
|
||||||
|
* Restoration of plugin assets to their original install locations if assets
|
||||||
|
are tagged with the `exportpath` label.
|
||||||
|
|
||||||
|
Since the Version Handler needs to modify Unity asset metadata (`.meta` files),
|
||||||
|
to enable / disable components, rename and delete asset files it does not
|
||||||
|
work with Package Manager installed packages. It's still possible to
|
||||||
|
include EDM4U in Package Manager packages, the Version Handler component
|
||||||
|
simply won't do anything to PM plugins in this case.
|
||||||
|
|
||||||
|
## Using Version Handler Managed Plugins
|
||||||
|
|
||||||
|
If a plugin is imported at multiple different versions into a project, if
|
||||||
|
the Version Handler is enabled, it will automatically check all managed
|
||||||
|
assets to determine the set of assets that are out of date and assets that
|
||||||
|
should be removed. To disable automatic checking managed assets disable
|
||||||
|
the `Enable version management` option in the
|
||||||
|
`Assets > External Dependency Manager > Version Handler > Settings` menu.
|
||||||
|
|
||||||
|
If version management is disabled, it's possible to check managed assets
|
||||||
|
manually using the
|
||||||
|
`Assets > External Dependency Manager > Version Handler > Update` menu option.
|
||||||
|
|
||||||
|
### Listing Managed Plugins
|
||||||
|
|
||||||
|
Plugins managed by the Version Handler, those that ship with manifest files,
|
||||||
|
can displayed using the `Assets > External Dependency Manager >
|
||||||
|
Version Handler > Display Managed Packages` menu option. The list of plugins
|
||||||
|
are written to the console window along with the set of files used by each
|
||||||
|
plugin.
|
||||||
|
|
||||||
|
### Uninstalling Managed Plugins
|
||||||
|
|
||||||
|
Plugins managed by the Version Handler, those that ship with manifest files,
|
||||||
|
can be removed using the `Assets > External Dependency Manager >
|
||||||
|
Version Handler > Uninstall Managed Packages` menu option. This operation
|
||||||
|
will display a window that allows a developer to select a set of plugins to
|
||||||
|
remove which will remove all files owned by each plugin excluding those that
|
||||||
|
are in use by other installed plugins.
|
||||||
|
|
||||||
|
Files managed by the Version Handler, those labeled with the `gvh` asset label,
|
||||||
|
can be checked to see whether anything needs to be upgraded, disabled or
|
||||||
|
removed using the `Assets > External Dependency Manager >
|
||||||
|
Version Handler > Update` menu option.
|
||||||
|
|
||||||
|
### Restore Install Paths
|
||||||
|
|
||||||
|
Some developers move assets around in their project which can make it
|
||||||
|
harder for plugin maintainers to debug issues if this breaks Unity's
|
||||||
|
[special folders](https://docs.unity3d.com/Manual/SpecialFolders.html) rules.
|
||||||
|
If assets are labeled with their original install / export path
|
||||||
|
(see `gvhp_exportpath` below), Version Handler can restore assets to their
|
||||||
|
original locations when using the `Assets > External Dependency Manager >
|
||||||
|
Version Handler > Move Files To Install Locations` menu option.
|
||||||
|
|
||||||
|
### Settings
|
||||||
|
|
||||||
|
Some behavior of the Version Handler can be configured via the
|
||||||
|
`Assets > External Dependency Manager > Version Handler > Settings` menu
|
||||||
|
option.
|
||||||
|
|
||||||
|
* `Enable version management` controls whether the plugin should automatically
|
||||||
|
check asset versions and apply changes. If this is disabled the process
|
||||||
|
should be run manually when installing or upgrading managed plugins using
|
||||||
|
`Assets > External Dependency Manager > Version Handler > Update`.
|
||||||
|
* `Rename to canonical filenames` is a legacy option that will rename files to
|
||||||
|
remove version numbers and other labels from filenames.
|
||||||
|
* `Prompt for obsolete file deletion` enables the display of a window when
|
||||||
|
obsolete files are deleted allowing the developer to select which files to
|
||||||
|
delete and those to keep.
|
||||||
|
* `Allow disabling files via renaming` controls whether obsolete or disabled
|
||||||
|
files should be disabled by renaming them to `myfilename_DISABLED`.
|
||||||
|
Renaming to disable files is required in some scenarios where Unity doesn't
|
||||||
|
support removing files from the build via the PluginImporter.
|
||||||
|
* `Enable Analytics Reporting` enables / disables usage reporting to plugin
|
||||||
|
developers to improve the product.
|
||||||
|
* `Verbose logging` enables _very_ noisy log output that is useful for
|
||||||
|
debugging while filing a bug report or building a new managed plugin.
|
||||||
|
* `Use project settings` saves settings for the plugin in the project rather
|
||||||
|
than system-wide.
|
||||||
|
|
||||||
|
## Redistributing a Managed Plugin
|
||||||
|
|
||||||
|
The Version Handler employs a couple of methods for managing version
|
||||||
|
selection, upgrade and removal of plugins.
|
||||||
|
|
||||||
|
* Each plugin can ship with a manifest file that lists the files it includes.
|
||||||
|
This makes it possible for Version Handler to calculate the difference
|
||||||
|
in assets between the most recent release of a plugin and the previous
|
||||||
|
release installed in a project. If a files are removed the Version Handler
|
||||||
|
will prompt the user to clean up obsolete files.
|
||||||
|
* Plugins can ship using assets with unique names, unique GUIDs and version
|
||||||
|
number labels. Version numbers can be attached to assets using labels or
|
||||||
|
added to the filename (e.g `myfile.txt` would be `myfile_version-x.y.z.txt).
|
||||||
|
This allows the Version Handler to determine which set of files are the
|
||||||
|
same file at different versions, select the most recent version and prompt
|
||||||
|
the developer to clean up old versions.
|
||||||
|
|
||||||
|
Unity plugins can be managed by the Version Handler using the following steps:
|
||||||
|
|
||||||
|
1. Add the `gvh` asset label to each asset (file) you want Version Handler
|
||||||
|
to manage.
|
||||||
|
1. Add the `gvh_version-VERSION` label to each asset where `VERSION` is the
|
||||||
|
version of the plugin you're releasing (e.g 1.2.3).
|
||||||
|
1. Add the `gvhp_exportpath-PATH` label to each asset where `PATH` is the
|
||||||
|
export path of the file when the `.unitypackage` is created. This is
|
||||||
|
used to track files if they're moved around in a project by developers.
|
||||||
|
1. Optional: Add `gvh_targets-editor` label to each editor DLL in your
|
||||||
|
plugin and disable `editor` as a target platform for the DLL.
|
||||||
|
The Version Handler will enable the most recent version of this DLL when
|
||||||
|
the plugin is imported.
|
||||||
|
1. Optional: If your plugin is included in other Unity plugins, you should
|
||||||
|
add the version number to each filename and change the GUID of each asset.
|
||||||
|
This allows multiple versions of your plugin to be imported into a Unity
|
||||||
|
project, with the Version Handler component activating only the most
|
||||||
|
recent version.
|
||||||
|
1. Create a manifest text file named `MY_UNIQUE_PLUGIN_NAME_VERSION.txt`
|
||||||
|
that lists all the files in your plugin relative to the project root.
|
||||||
|
Then add the `gvh_manifest` label to the asset to indicate this file is
|
||||||
|
a plugin manifest.
|
||||||
|
1. Optional: Add a `gvhp_manifestname-NAME` label to your manifest file
|
||||||
|
to provide a human readable name for your package. If this isn't provided
|
||||||
|
the name of the manifest file will be used as the package name.
|
||||||
|
NAME can match the pattern `[0-9]+[a-zA-Z -]' where a leading integer
|
||||||
|
will set the priority of the name where `0` is the highest priority
|
||||||
|
and preferably used as the display name. The lowest value (i.e highest
|
||||||
|
priority name) will be used as the display name and all other specified
|
||||||
|
names will be aliases of the display name. Aliases can refer to previous
|
||||||
|
names of the package allowing renaming across published versions.
|
||||||
|
1. Redistribute EDM4U Unity plugin with your plugin.
|
||||||
|
See the [Plugin Redistribution](#plugin-redistribution) for the details.
|
||||||
|
|
||||||
|
If you follow these steps:
|
||||||
|
|
||||||
|
* When users import a newer version of your plugin, files referenced by the
|
||||||
|
older version's manifest are cleaned up.
|
||||||
|
* The latest version of the plugin will be selected when users import
|
||||||
|
multiple packages that include your plugin, assuming the steps in
|
||||||
|
[Plugin Redistribution](#plugin-redistribution) are followed.
|
||||||
|
|
||||||
|
# Building from Source
|
||||||
|
|
||||||
|
To build this plugin from source you need the following tools installed:
|
||||||
|
* Unity (with iOS and Android modules installed)
|
||||||
|
|
||||||
|
You can build the plugin by running the following from your shell
|
||||||
|
(Linux / OSX):
|
||||||
|
|
||||||
|
```
|
||||||
|
./gradlew build
|
||||||
|
```
|
||||||
|
|
||||||
|
or Windows:
|
||||||
|
|
||||||
|
```
|
||||||
|
./gradlew.bat build
|
||||||
|
```
|
||||||
|
|
||||||
|
# Releasing
|
||||||
|
|
||||||
|
Each time a new build of this plugin is checked into the source tree you
|
||||||
|
need to do the following:
|
||||||
|
|
||||||
|
* Bump the plugin version variable `pluginVersion` in `build.gradle`
|
||||||
|
* Update `CHANGELOG.md` with the new version number and changes included in
|
||||||
|
the release.
|
||||||
|
* Build the release using `./gradlew release` which performs the following:
|
||||||
|
* Updates `external-dependency-manager-*.unitypackage`
|
||||||
|
* Copies the unpacked plugin to the `exploded` directory.
|
||||||
|
* Updates template metadata files in the `plugin` directory.
|
||||||
|
The GUIDs of all asset metadata is modified due to the version number
|
||||||
|
change. Each file within the plugin is versioned to allow multiple
|
||||||
|
versions of the plugin to be imported into a Unity project which allows
|
||||||
|
the most recent version to be activated by the Version Handler
|
||||||
|
component.
|
||||||
|
* Create release commit using `./gradlew gitCreateReleaseCommit` which
|
||||||
|
performs `git commit -a -m "description from CHANGELOG.md"`
|
||||||
|
* Once the release commit is merge, tag the release using
|
||||||
|
`./gradlew gitTagRelease` which performs the following:
|
||||||
|
* `git tag -a pluginVersion -m "version RELEASE"` to tag the release.
|
||||||
|
* Update tags on remote branch using `git push --tag REMOTE HEAD:master`
|
||||||
12
Assets/ExternalDependencyManager/Editor/README.md.meta
Normal file
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 11eb52f780284fd69194951ac46cb538
|
||||||
|
labels:
|
||||||
|
- gvh
|
||||||
|
- gvh_version-1.2.166
|
||||||
|
- gvhp_exportpath-ExternalDependencyManager/Editor/README.md
|
||||||
|
timeCreated: 1584567712
|
||||||
|
licenseType: Pro
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,13 @@
|
||||||
|
Assets/ExternalDependencyManager/Editor/1.2.186/Google.IOSResolver.dll
|
||||||
|
Assets/ExternalDependencyManager/Editor/1.2.186/Google.IOSResolver.pdb
|
||||||
|
Assets/ExternalDependencyManager/Editor/1.2.186/Google.JarResolver.dll
|
||||||
|
Assets/ExternalDependencyManager/Editor/1.2.186/Google.JarResolver.pdb
|
||||||
|
Assets/ExternalDependencyManager/Editor/1.2.186/Google.PackageManagerResolver.dll
|
||||||
|
Assets/ExternalDependencyManager/Editor/1.2.186/Google.PackageManagerResolver.pdb
|
||||||
|
Assets/ExternalDependencyManager/Editor/1.2.186/Google.VersionHandlerImpl.dll
|
||||||
|
Assets/ExternalDependencyManager/Editor/1.2.186/Google.VersionHandlerImpl.pdb
|
||||||
|
Assets/ExternalDependencyManager/Editor/CHANGELOG.md
|
||||||
|
Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll
|
||||||
|
Assets/ExternalDependencyManager/Editor/Google.VersionHandler.pdb
|
||||||
|
Assets/ExternalDependencyManager/Editor/LICENSE
|
||||||
|
Assets/ExternalDependencyManager/Editor/README.md
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c9a3138961c74d99b7046b783112fceb
|
||||||
|
labels:
|
||||||
|
- gvh
|
||||||
|
- gvh_manifest
|
||||||
|
- gvh_version-1.2.186
|
||||||
|
- gvhp_exportpath-ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.186_manifest.txt
|
||||||
|
- gvhp_manifestname-0External Dependency Manager
|
||||||
|
- gvhp_manifestname-play-services-resolver
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|
timeCreated: 1474401009
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licenseType: Pro
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|
userData:
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assetBundleName:
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|
assetBundleVariant:
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8
Assets/FacebookSDK.meta
Normal file
|
|
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|
fileFormatVersion: 2
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guid: 9826aa7ab7bbb8844a16a2ba8dd40ea8
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userData:
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8
Assets/FacebookSDK/Examples.meta
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|
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fileFormatVersion: 2
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8
Assets/FacebookSDK/Examples/CloudAndroid.meta
Normal file
|
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|
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8
Assets/FacebookSDK/Examples/CloudAndroid/Music.meta
Normal file
|
|
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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|
guid: 76dcf7f8c8a7d8845898bb2b4ddf907f
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AudioImporter:
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externalObjects: {}
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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Assets/FacebookSDK/Examples/CloudAndroid/Prefabs.meta
Normal file
|
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 494a18216fb50d84c9690f104a6ae8fd
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|
/**
|
||||||
|
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
|
||||||
|
*
|
||||||
|
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
|
||||||
|
* copy, modify, and distribute this software in source code or binary form for use
|
||||||
|
* in connection with the web services and APIs provided by Facebook.
|
||||||
|
*
|
||||||
|
* As with any software that integrates with the Facebook platform, your use of
|
||||||
|
* this software is subject to the Facebook Developer Principles and Policies
|
||||||
|
* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
||||||
|
* included in all copies or substantial portions of the software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||||
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using Facebook.Unity;
|
||||||
|
|
||||||
|
public class ProductRowPrefab : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private RawImage _thumbImg;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Text _titleText;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Text _productIdText;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject _buyBtn;
|
||||||
|
|
||||||
|
private Product _product;
|
||||||
|
private LogScroller _logScroller;
|
||||||
|
private PurchasePage _parentScript;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnLogBtnClick()
|
||||||
|
{
|
||||||
|
_logScroller.Log(_product.ToString());
|
||||||
|
}
|
||||||
|
public void OnPurchaseBtnClick()
|
||||||
|
{
|
||||||
|
_parentScript.MakePurchase(_product);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(PurchasePage parentScript, LogScroller logScroller, Product product)
|
||||||
|
{
|
||||||
|
_parentScript = parentScript;
|
||||||
|
_logScroller = logScroller;
|
||||||
|
_product = product;
|
||||||
|
_titleText.text = product.Title;
|
||||||
|
_productIdText.text = product.ProductID;
|
||||||
|
_buyBtn.transform.GetChild(0).GetComponent<Text>().text = product.Price;
|
||||||
|
SetThumb(product.ProductID, product.ImageURI);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetThumb(string productId, string url)
|
||||||
|
{
|
||||||
|
StartCoroutine(Utility.GetTexture(productId, url, (texture) =>
|
||||||
|
{
|
||||||
|
_thumbImg.texture = texture;
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LogText(string text)
|
||||||
|
{
|
||||||
|
_logScroller.Log(text);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
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|
|
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assetBundleName:
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assetBundleVariant:
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/**
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||||||
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* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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*
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* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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* copy, modify, and distribute this software in source code or binary form for use
|
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* in connection with the web services and APIs provided by Facebook.
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*
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* As with any software that integrates with the Facebook platform, your use of
|
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* this software is subject to the Facebook Developer Principles and Policies
|
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* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
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* included in all copies or substantial portions of the software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||||
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using Facebook.Unity;
|
||||||
|
|
||||||
|
public class PurchaseRowPrefab : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Text _purchaseTokenText;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Text _productIdText;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Text _purchaseTimeText;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject _consumeBtn;
|
||||||
|
|
||||||
|
private string DATE_FORMAT = @"M/d/yyyy hh:mm:ss tt";
|
||||||
|
|
||||||
|
private Purchase _purchase;
|
||||||
|
private LogScroller _logScroller;
|
||||||
|
private PurchasePage _parentScript;
|
||||||
|
|
||||||
|
public string GetPurchaseToken()
|
||||||
|
{
|
||||||
|
return _purchase.PurchaseToken;
|
||||||
|
}
|
||||||
|
public void OnLogBtnClick()
|
||||||
|
{
|
||||||
|
_logScroller.Log(_purchase.ToString());
|
||||||
|
}
|
||||||
|
public void OnConsumeBtnClick()
|
||||||
|
{
|
||||||
|
_parentScript.ConsumePurchase(_purchase, delegate (bool success)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void Initialize(PurchasePage parentScript, LogScroller logScroller, Purchase purchase)
|
||||||
|
{
|
||||||
|
_parentScript = parentScript;
|
||||||
|
_logScroller = logScroller;
|
||||||
|
_purchase = purchase;
|
||||||
|
_purchaseTokenText.text = purchase.PurchaseToken;
|
||||||
|
_productIdText.text = purchase.ProductID;
|
||||||
|
_purchaseTimeText.text = purchase.PurchaseTime.ToLocalTime().ToString(DATE_FORMAT);
|
||||||
|
SetConsumeBtnData(purchase.IsConsumed);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetConsumeBtnData(bool isConsumed)
|
||||||
|
{
|
||||||
|
_consumeBtn.GetComponent<Button>().interactable = !isConsumed;
|
||||||
|
_consumeBtn.transform.GetChild(0).GetComponent<Text>().text = isConsumed ? "Consumed" : "Consume";
|
||||||
|
}
|
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|
}
|
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8
Assets/FacebookSDK/Examples/CloudAndroid/Scripts.meta
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105
Assets/FacebookSDK/Examples/CloudAndroid/Scripts/AdsPage.cs
Normal file
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|
@ -0,0 +1,105 @@
|
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|
/**
|
||||||
|
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
|
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|
*
|
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|
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
|
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|
* copy, modify, and distribute this software in source code or binary form for use
|
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|
* in connection with the web services and APIs provided by Facebook.
|
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|
*
|
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|
* As with any software that integrates with the Facebook platform, your use of
|
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|
* this software is subject to the Facebook Developer Principles and Policies
|
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|
* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
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|
* included in all copies or substantial portions of the software.
|
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|
*
|
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|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
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|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
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|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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|
*/
|
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|
|
||||||
|
using System.Collections;
|
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|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Facebook.Unity;
|
||||||
|
|
||||||
|
public class AdsPage : MonoBehaviour
|
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|
{
|
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|
private LogScroller _logScroller;
|
||||||
|
|
||||||
|
// Replace the below INTERSTITIAL_ID and VIDEO_PLACEMENT_ID with your app placement IDs
|
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|
private string INTERSTITIAL_PLACEMENT_ID = "123456";
|
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|
private string VIDEO_PLACEMENT_ID = "123456";
|
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|
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|
private void Awake()
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|
{
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|
_logScroller = transform.root.GetComponent<UIState>().logScroller;
|
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|
}
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|
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|
public void OnLoadInterstitialBtnClick()
|
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|
{
|
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|
_LogText("Loading Interstitial Ad");
|
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|
FBGamingServices.LoadInterstitialAd(INTERSTITIAL_PLACEMENT_ID, delegate (IInterstitialAdResult result)
|
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|
{
|
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|
if (result.Error == null && result.ResultDictionary != null)
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|
{
|
||||||
|
_LogText("Interstitial Ad Loaded");
|
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|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_LogText("ERR: Failed to load Interstitial Ad\n" + result.Error.ToString());
|
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|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void OnLoadVideoBtnClick()
|
||||||
|
{
|
||||||
|
_LogText("Loading Video Ad");
|
||||||
|
FBGamingServices.LoadRewardedVideo(VIDEO_PLACEMENT_ID, delegate (IRewardedVideoResult result)
|
||||||
|
{
|
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|
if (result.Error == null && result.ResultDictionary != null)
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|
{
|
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|
_LogText("Video Ad Loaded");
|
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|
}
|
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|
else
|
||||||
|
{
|
||||||
|
_LogText("ERR: Failed to load Video Ad\n" + result.Error.ToString());
|
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|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void OnViewInterstitialBtnClick()
|
||||||
|
{
|
||||||
|
_LogText("View Interstitial Ad");
|
||||||
|
FBGamingServices.ShowInterstitialAd(INTERSTITIAL_PLACEMENT_ID, delegate (IInterstitialAdResult result)
|
||||||
|
{
|
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|
if (result.Error == null && result.ResultDictionary != null)
|
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|
{
|
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|
_LogText("Interstitial Ad Viewed");
|
||||||
|
}
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||||||
|
else
|
||||||
|
{
|
||||||
|
_LogText("ERR: Failed to view Interstitial Ad\n" + result.Error.ToString());
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void OnViewVideoBtnClick()
|
||||||
|
{
|
||||||
|
_LogText("View Video Ad");
|
||||||
|
FBGamingServices.ShowRewardedVideo(VIDEO_PLACEMENT_ID, delegate (IRewardedVideoResult result)
|
||||||
|
{
|
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|
if (result.Error == null && result.ResultDictionary != null)
|
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|
{
|
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|
_LogText("Video Ad Viewed");
|
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|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_LogText("ERR: Failed to watch Video Ad\n" + result.Error.ToString());
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// private
|
||||||
|
private void _LogText(string text)
|
||||||
|
{
|
||||||
|
_logScroller.Log(text);
|
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|
}
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|
}
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@ -0,0 +1,11 @@
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|
/**
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||||||
|
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
|
||||||
|
*
|
||||||
|
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
|
||||||
|
* copy, modify, and distribute this software in source code or binary form for use
|
||||||
|
* in connection with the web services and APIs provided by Facebook.
|
||||||
|
*
|
||||||
|
* As with any software that integrates with the Facebook platform, your use of
|
||||||
|
* this software is subject to the Facebook Developer Principles and Policies
|
||||||
|
* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
||||||
|
* included in all copies or substantial portions of the software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||||
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class LogScroller : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject _content;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public List<String> texts = new List<String>();
|
||||||
|
|
||||||
|
private string DATE_FORMAT = @"M/d/yyyy hh:mm:ss tt";
|
||||||
|
private int index = 0;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearLogs()
|
||||||
|
{
|
||||||
|
texts.Clear();
|
||||||
|
foreach (Transform child in _content.transform)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void Log(string text)
|
||||||
|
{
|
||||||
|
GameObject nText = new GameObject("text-" + index++);
|
||||||
|
nText.transform.parent = _content.transform;
|
||||||
|
nText.transform.localPosition = new Vector3(0, 0, 0);
|
||||||
|
nText.transform.localScale = new Vector3(1, 1, 1);
|
||||||
|
nText.transform.SetAsFirstSibling();
|
||||||
|
|
||||||
|
string formattedText = string.Format("{0}\n{1}\n", DateTime.Now.ToString(DATE_FORMAT), text);
|
||||||
|
texts.Insert(0, formattedText);
|
||||||
|
Text textComp = nText.AddComponent<Text>();
|
||||||
|
textComp.text = formattedText;
|
||||||
|
textComp.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||||
|
textComp.color = new Color(1, 1, 1, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bd18f8ae8b6af4dc68f7c88319ee024b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
99
Assets/FacebookSDK/Examples/CloudAndroid/Scripts/MainPage.cs
Normal file
|
|
@ -0,0 +1,99 @@
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
|
||||||
|
*
|
||||||
|
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
|
||||||
|
* copy, modify, and distribute this software in source code or binary form for use
|
||||||
|
* in connection with the web services and APIs provided by Facebook.
|
||||||
|
*
|
||||||
|
* As with any software that integrates with the Facebook platform, your use of
|
||||||
|
* this software is subject to the Facebook Developer Principles and Policies
|
||||||
|
* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
||||||
|
* included in all copies or substantial portions of the software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||||
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using Facebook.Unity;
|
||||||
|
|
||||||
|
public class MainPage : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Menu _menu;
|
||||||
|
|
||||||
|
private LogScroller _logScroller;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_logScroller = transform.root.GetComponent<UIState>().logScroller;
|
||||||
|
_logScroller.Log(Application.identifier);
|
||||||
|
|
||||||
|
if (!FB.IsInitialized)
|
||||||
|
{
|
||||||
|
_LogText("FB.Init called");
|
||||||
|
FB.Init(_OnInitComplete);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnLogAcessTokenBtnClick()
|
||||||
|
{
|
||||||
|
AccessToken currentToken = AccessToken.CurrentAccessToken;
|
||||||
|
if (currentToken == null)
|
||||||
|
{
|
||||||
|
_LogText("CurrentAccessToken is empty");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_LogText("CurrentAccessToken: " + currentToken.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnLogPayloadBtnClick()
|
||||||
|
{
|
||||||
|
_LogText("Getting Payload");
|
||||||
|
FBGamingServices.GetPayload(delegate (IPayloadResult result)
|
||||||
|
{
|
||||||
|
_LogText("payload\n" + JsonUtility.ToJson(result.Payload));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void OnNavBtnClick(string pageName)
|
||||||
|
{
|
||||||
|
_menu.NavToPage(pageName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// private
|
||||||
|
private void _LogText(string text)
|
||||||
|
{
|
||||||
|
_logScroller.Log(text);
|
||||||
|
}
|
||||||
|
private void _OnInitComplete()
|
||||||
|
{
|
||||||
|
if (FB.IsInitialized)
|
||||||
|
{
|
||||||
|
_LogText("FB.Init Successful; FBGamingServices.InitCloudGame called");
|
||||||
|
FBGamingServices.InitCloudGame(_OnInitCloud);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_LogText("ERR: FB.Init failed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void _OnInitCloud(IInitCloudGameResult result)
|
||||||
|
{
|
||||||
|
if (result.Error == null && result.ResultDictionary != null)
|
||||||
|
{
|
||||||
|
_LogText("InitCloudGame Successful");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_LogText("ERR: InitCloudGame failed\n" + result.Error.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7d4353ba3d5f24acdbb20ccbd443012a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
128
Assets/FacebookSDK/Examples/CloudAndroid/Scripts/Menu.cs
Normal file
|
|
@ -0,0 +1,128 @@
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
|
||||||
|
*
|
||||||
|
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
|
||||||
|
* copy, modify, and distribute this software in source code or binary form for use
|
||||||
|
* in connection with the web services and APIs provided by Facebook.
|
||||||
|
*
|
||||||
|
* As with any software that integrates with the Facebook platform, your use of
|
||||||
|
* this software is subject to the Facebook Developer Principles and Policies
|
||||||
|
* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
||||||
|
* included in all copies or substantial portions of the software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||||
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Menu : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Button _backBtn;
|
||||||
|
[SerializeField]
|
||||||
|
private Sprite _mutedSprite;
|
||||||
|
[SerializeField]
|
||||||
|
private Sprite _volumeSprite;
|
||||||
|
[SerializeField]
|
||||||
|
private Image _mutedBtnImg;
|
||||||
|
[SerializeField]
|
||||||
|
private AudioSource _bgMusic;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject _pages;
|
||||||
|
|
||||||
|
private GameObject _currentPage;
|
||||||
|
private LogScroller _logScroller;
|
||||||
|
private bool _muted;
|
||||||
|
private Stack<GameObject> _pagesStack = new Stack<GameObject>();
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_logScroller = transform.root.GetComponent<UIState>().logScroller;
|
||||||
|
|
||||||
|
_muted = PlayerPrefs.GetInt("muted", 0) > 0 ? true : false;
|
||||||
|
_SetMuteBtnIcon();
|
||||||
|
|
||||||
|
// deactivate all pages and set first page as active
|
||||||
|
foreach (Transform child in _pages.transform)
|
||||||
|
{
|
||||||
|
child.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
_currentPage = _pages.transform.GetChild(0).gameObject;
|
||||||
|
_currentPage.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NavToPage(string pageName)
|
||||||
|
{
|
||||||
|
GameObject target = _FindChild(_pages.transform, pageName);
|
||||||
|
// _LogText(pageName + " " + !!target);
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
_currentPage.SetActive(false);
|
||||||
|
_pagesStack.Push(_currentPage);
|
||||||
|
_currentPage = target;
|
||||||
|
target.SetActive(true);
|
||||||
|
_backBtn.interactable = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_LogText("ERR: Missing page '" + pageName + "'");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnBackBtnClick()
|
||||||
|
{
|
||||||
|
if (_pagesStack.Count > 0)
|
||||||
|
{
|
||||||
|
_currentPage.SetActive(false);
|
||||||
|
GameObject target = _pagesStack.Pop();
|
||||||
|
_currentPage = target;
|
||||||
|
target.SetActive(true);
|
||||||
|
|
||||||
|
if (_pagesStack.Count == 0)
|
||||||
|
{
|
||||||
|
_backBtn.interactable = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_LogText("ERR: On last page?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnToggleMuteBtnClick()
|
||||||
|
{
|
||||||
|
_muted = !_muted;
|
||||||
|
PlayerPrefs.SetInt("muted", _muted ? 1 : 0);
|
||||||
|
_SetMuteBtnIcon();
|
||||||
|
}
|
||||||
|
|
||||||
|
// private
|
||||||
|
private GameObject _FindChild(Transform target, string name)
|
||||||
|
{
|
||||||
|
foreach (Transform child in target)
|
||||||
|
{
|
||||||
|
if (child.gameObject.name == name)
|
||||||
|
{
|
||||||
|
return child.gameObject;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
private void _LogText(string text)
|
||||||
|
{
|
||||||
|
_logScroller.Log(text);
|
||||||
|
}
|
||||||
|
private void _SetMuteBtnIcon()
|
||||||
|
{
|
||||||
|
Sprite targetSprite = _muted ? _mutedSprite : _volumeSprite;
|
||||||
|
|
||||||
|
_mutedBtnImg.sprite = targetSprite;
|
||||||
|
_bgMusic.mute = _muted;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1533c3c1ab7624d62b7ed5f9088e86bc
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
188
Assets/FacebookSDK/Examples/CloudAndroid/Scripts/PurchasePage.cs
Normal file
|
|
@ -0,0 +1,188 @@
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
|
||||||
|
*
|
||||||
|
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
|
||||||
|
* copy, modify, and distribute this software in source code or binary form for use
|
||||||
|
* in connection with the web services and APIs provided by Facebook.
|
||||||
|
*
|
||||||
|
* As with any software that integrates with the Facebook platform, your use of
|
||||||
|
* this software is subject to the Facebook Developer Principles and Policies
|
||||||
|
* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
||||||
|
* included in all copies or substantial portions of the software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||||
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using Facebook.Unity;
|
||||||
|
|
||||||
|
public class PurchasePage : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Button _loadProductsBtn;
|
||||||
|
[SerializeField]
|
||||||
|
private Button _loadPurchasesBtn;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject _productRowPrefab;
|
||||||
|
[SerializeField]
|
||||||
|
private Transform _productScrollTransform;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject _purchaseRowPrefab;
|
||||||
|
[SerializeField]
|
||||||
|
private Transform _purchaseScrollTransform;
|
||||||
|
|
||||||
|
private LogScroller _logScroller;
|
||||||
|
private IList<Product> _products = new List<Product>();
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_logScroller = transform.root.GetComponent<UIState>().logScroller;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CheckReady()
|
||||||
|
{
|
||||||
|
LogText("Checking Ready");
|
||||||
|
|
||||||
|
FBGamingServices.OnIAPReady(delegate (IIAPReadyResult result)
|
||||||
|
{
|
||||||
|
if (result.Error == null && result.ResultDictionary != null)
|
||||||
|
{
|
||||||
|
_loadProductsBtn.interactable = true;
|
||||||
|
_loadPurchasesBtn.interactable = true;
|
||||||
|
LogText("IAP Ready");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogText("ERR: IAP not ready" + result.Error.ToString());
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void ConsumePurchase(Purchase purchase, Action<bool> callback)
|
||||||
|
{
|
||||||
|
LogText("Consuming " + purchase.PurchaseToken + " : " + purchase.ProductID);
|
||||||
|
|
||||||
|
callback(true);
|
||||||
|
|
||||||
|
FBGamingServices.ConsumePurchase(purchase.PurchaseToken, delegate (IConsumePurchaseResult result)
|
||||||
|
{
|
||||||
|
if (result.Error == null && result.ResultDictionary != null)
|
||||||
|
{
|
||||||
|
LogText("Consumed purchase " + purchase.PurchaseToken + " : " + purchase.ProductID);
|
||||||
|
callback(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogText(string.Format("ERR: Failed to consume purchase {0} : {1}\n{2}", purchase.PurchaseToken, purchase.ProductID, result.Error.ToString()));
|
||||||
|
callback(false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void LoadProducts()
|
||||||
|
{
|
||||||
|
LogText("Loading Products");
|
||||||
|
|
||||||
|
foreach (Transform child in _productScrollTransform)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
FBGamingServices.GetCatalog(delegate (ICatalogResult result)
|
||||||
|
{
|
||||||
|
if (result.Error == null && result.ResultDictionary != null)
|
||||||
|
{
|
||||||
|
_products = result.Products; // nullable?
|
||||||
|
LogText(string.Format("Got {0} products", result.Products.Count));
|
||||||
|
|
||||||
|
foreach (Product product in _products)
|
||||||
|
{
|
||||||
|
GameObject productRow = Instantiate(_productRowPrefab, _productScrollTransform);
|
||||||
|
productRow.GetComponent<ProductRowPrefab>().Initialize(this, _logScroller, product);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogText(string.Format("ERR: Failed to get products\n{0}", result.Error));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void LoadPurchases()
|
||||||
|
{
|
||||||
|
LogText("Loading Purchases");
|
||||||
|
|
||||||
|
foreach (Transform child in _purchaseScrollTransform)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
FBGamingServices.GetPurchases(delegate (IPurchasesResult result)
|
||||||
|
{
|
||||||
|
if (result.Error == null && result.ResultDictionary != null)
|
||||||
|
{
|
||||||
|
LogText(string.Format("Got {0} purchases", result.Purchases.Count));
|
||||||
|
foreach (Purchase purchase in result.Purchases)
|
||||||
|
{
|
||||||
|
AddPurchase(purchase, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogText("ERR: Failed to get purchases\n" + result.Error);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void MakePurchase(Product product)
|
||||||
|
{
|
||||||
|
LogText("Purchasing " + product.ProductID);
|
||||||
|
|
||||||
|
FBGamingServices.Purchase(product.ProductID, delegate (IPurchaseResult result)
|
||||||
|
{
|
||||||
|
if (result.Error == null && result.ResultDictionary != null)
|
||||||
|
{
|
||||||
|
// ConsumePurchase(result.Purchase);
|
||||||
|
LogText(string.Format("Purchased {0} | {1}", result.Purchase.ProductID, result.Purchase.PurchaseToken));
|
||||||
|
AddPurchase(result.Purchase, true);
|
||||||
|
}
|
||||||
|
else if (result.Cancelled)
|
||||||
|
{
|
||||||
|
LogText("Cancelled purchase");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogText(string.Format("ERR: Failed to purchase {0}\n{1}", product.ProductID, result.Error.ToString()));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void ToggleShowConsumedClicked(bool show)
|
||||||
|
{
|
||||||
|
foreach (Transform child in _purchaseScrollTransform)
|
||||||
|
{
|
||||||
|
child.gameObject.SetActive(show);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// private
|
||||||
|
private void AddPurchase(Purchase purchase, bool setToTop)
|
||||||
|
{
|
||||||
|
GameObject purchaseRow = Instantiate(_purchaseRowPrefab, _purchaseScrollTransform);
|
||||||
|
purchaseRow.GetComponent<PurchaseRowPrefab>().Initialize(this, _logScroller, purchase);
|
||||||
|
if (setToTop)
|
||||||
|
{
|
||||||
|
purchaseRow.transform.SetSiblingIndex(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LogText(string text)
|
||||||
|
{
|
||||||
|
_logScroller.Log(text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0e4d701b96c9b4c48967148ca6ed7c50
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
132
Assets/FacebookSDK/Examples/CloudAndroid/Scripts/SavePage.cs
Normal file
|
|
@ -0,0 +1,132 @@
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
|
||||||
|
*
|
||||||
|
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
|
||||||
|
* copy, modify, and distribute this software in source code or binary form for use
|
||||||
|
* in connection with the web services and APIs provided by Facebook.
|
||||||
|
*
|
||||||
|
* As with any software that integrates with the Facebook platform, your use of
|
||||||
|
* this software is subject to the Facebook Developer Principles and Policies
|
||||||
|
* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
||||||
|
* included in all copies or substantial portions of the software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||||
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class SavePage : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Button _saveLogBtn;
|
||||||
|
[SerializeField]
|
||||||
|
private InputField _customInputField;
|
||||||
|
[SerializeField]
|
||||||
|
private Button _appendDataBtn;
|
||||||
|
|
||||||
|
private string LOGS_FOLDER_PATH;
|
||||||
|
private string PLAYER_PREFS_PATH;
|
||||||
|
private string SAVE_FILE_PATH;
|
||||||
|
private LogScroller _logScroller;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
LOGS_FOLDER_PATH = string.Format("{0}/Logs", Application.persistentDataPath);
|
||||||
|
PLAYER_PREFS_PATH = string.Format("/data/data/{0}/shared_prefs/{0}.v2.playerprefs.xml", Application.identifier);
|
||||||
|
|
||||||
|
// Path that you would input under save file paths when uploading binary to Facebook Developer App
|
||||||
|
SAVE_FILE_PATH = Application.persistentDataPath + "/savefile.txt";
|
||||||
|
|
||||||
|
_logScroller = transform.root.GetComponent<UIState>().logScroller;
|
||||||
|
}
|
||||||
|
|
||||||
|
// player prefs
|
||||||
|
public void OnLogPlayerPrefsBtnClick()
|
||||||
|
{
|
||||||
|
int mutedState = PlayerPrefs.GetInt("muted");
|
||||||
|
// Debug.Log(mutedState);
|
||||||
|
_logScroller.Log("muted: " + mutedState);
|
||||||
|
}
|
||||||
|
public void OnSavePlayerPrefsBtnClick()
|
||||||
|
{
|
||||||
|
_logScroller.Log("PlayerPrefs Saved\n" + PLAYER_PREFS_PATH);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
// log files
|
||||||
|
public void OnDeleteLogFilesBtnClick()
|
||||||
|
{
|
||||||
|
Directory.Delete(LOGS_FOLDER_PATH, true);
|
||||||
|
_logScroller.Log("All Logs Deleted");
|
||||||
|
}
|
||||||
|
public void OnSaveLogsBtnClick()
|
||||||
|
{
|
||||||
|
_logScroller.Log("Saving Logs to Disk");
|
||||||
|
|
||||||
|
if (!Directory.Exists(LOGS_FOLDER_PATH))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(LOGS_FOLDER_PATH);
|
||||||
|
}
|
||||||
|
|
||||||
|
string filePath = string.Format("{0}/{1}.txt", LOGS_FOLDER_PATH, DateTimeOffset.Now.ToUnixTimeSeconds());
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
File.AppendAllLines(filePath, _logScroller.texts);
|
||||||
|
_logScroller.Log("Logs saved to " + filePath);
|
||||||
|
}
|
||||||
|
catch (Exception err)
|
||||||
|
{
|
||||||
|
_logScroller.Log("ERR: Failed to save logs\n" + err.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// save file
|
||||||
|
public void OnAppendSaveFileBtnClick()
|
||||||
|
{
|
||||||
|
_logScroller.Log("Appending to Save File");
|
||||||
|
try
|
||||||
|
{
|
||||||
|
File.AppendAllText(SAVE_FILE_PATH, _customInputField.text + "\n");
|
||||||
|
_customInputField.text = "";
|
||||||
|
_logScroller.Log("Appended to\n" + SAVE_FILE_PATH);
|
||||||
|
}
|
||||||
|
catch (Exception err)
|
||||||
|
{
|
||||||
|
_logScroller.Log("ERR: Failed to append to save file\n" + err.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnDeleteSaveFileBtnClick()
|
||||||
|
{
|
||||||
|
File.Delete(SAVE_FILE_PATH);
|
||||||
|
_logScroller.Log("Save File Deleted");
|
||||||
|
}
|
||||||
|
public void OnLogSaveFileBtnClick()
|
||||||
|
{
|
||||||
|
_logScroller.Log("Loading Save File");
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string[] lines = File.ReadAllLines(SAVE_FILE_PATH);
|
||||||
|
_logScroller.Log(string.Format("Save file has {0} lines:\n\n{1}", lines.Length, String.Join("\n", lines)));
|
||||||
|
}
|
||||||
|
catch (Exception err)
|
||||||
|
{
|
||||||
|
_logScroller.Log("ERR: Failed to load from save file\n" + err.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnLogSaveFilePathBtnClick()
|
||||||
|
{
|
||||||
|
_logScroller.Log("Save file path\n" + SAVE_FILE_PATH);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c83c2525a94994989972f826e5a84766
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,33 @@
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
|
||||||
|
*
|
||||||
|
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
|
||||||
|
* copy, modify, and distribute this software in source code or binary form for use
|
||||||
|
* in connection with the web services and APIs provided by Facebook.
|
||||||
|
*
|
||||||
|
* As with any software that integrates with the Facebook platform, your use of
|
||||||
|
* this software is subject to the Facebook Developer Principles and Policies
|
||||||
|
* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
||||||
|
* included in all copies or substantial portions of the software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||||
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SettingsMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
private bool showSettings = false;
|
||||||
|
public void ToggleActive()
|
||||||
|
{
|
||||||
|
showSettings = !showSettings;
|
||||||
|
gameObject.SetActive(showSettings);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cc2ee337e0a7e4a92b625f1528063a7c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
28
Assets/FacebookSDK/Examples/CloudAndroid/Scripts/UIState.cs
Normal file
|
|
@ -0,0 +1,28 @@
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
|
||||||
|
*
|
||||||
|
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
|
||||||
|
* copy, modify, and distribute this software in source code or binary form for use
|
||||||
|
* in connection with the web services and APIs provided by Facebook.
|
||||||
|
*
|
||||||
|
* As with any software that integrates with the Facebook platform, your use of
|
||||||
|
* this software is subject to the Facebook Developer Principles and Policies
|
||||||
|
* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
||||||
|
* included in all copies or substantial portions of the software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||||
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UIState : MonoBehaviour
|
||||||
|
{
|
||||||
|
public LogScroller logScroller;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a81f52b5215b240a9b1444969f76d834
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
53
Assets/FacebookSDK/Examples/CloudAndroid/Scripts/Utility.cs
Normal file
|
|
@ -0,0 +1,53 @@
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
|
||||||
|
*
|
||||||
|
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
|
||||||
|
* copy, modify, and distribute this software in source code or binary form for use
|
||||||
|
* in connection with the web services and APIs provided by Facebook.
|
||||||
|
*
|
||||||
|
* As with any software that integrates with the Facebook platform, your use of
|
||||||
|
* this software is subject to the Facebook Developer Principles and Policies
|
||||||
|
* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
||||||
|
* included in all copies or substantial portions of the software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||||
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
|
public class Utility
|
||||||
|
{
|
||||||
|
private static Dictionary<string, Texture> _textures = new Dictionary<string, Texture>();
|
||||||
|
|
||||||
|
// TODO check if loading a texture already for an id and wait for that instead of redoing the work
|
||||||
|
public static IEnumerator GetTexture(string id, string url, System.Action<Texture> callback)
|
||||||
|
{
|
||||||
|
if (_textures.ContainsKey(id))
|
||||||
|
{
|
||||||
|
callback(_textures[id]);
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
UnityWebRequest www = UnityWebRequestTexture.GetTexture(url);
|
||||||
|
yield return www.SendWebRequest();
|
||||||
|
|
||||||
|
if (www.responseCode != 200)
|
||||||
|
{
|
||||||
|
Debug.Log(www.error);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Texture texture = ((DownloadHandlerTexture)www.downloadHandler).texture;
|
||||||
|
Texture texture = DownloadHandlerTexture.GetContent(www);
|
||||||
|
callback(texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
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|
||||||
|
fileFormatVersion: 2
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|
guid: 741519083c2d049a7a7116fa192892e2
|
||||||
|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
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|
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||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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8
Assets/FacebookSDK/Examples/CloudAndroid/Sprites.meta
Normal file
|
|
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|
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|
fileFormatVersion: 2
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|
guid: 46d42594ea0356143b53ee6411cb65f0
|
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|
folderAsset: yes
|
||||||
|
DefaultImporter:
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||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
BIN
Assets/FacebookSDK/Examples/CloudAndroid/Sprites/box.png
Normal file
|
After Width: | Height: | Size: 486 B |
|
|
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|
fileFormatVersion: 2
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|
guid: a4bad31774d974484bf03b787388227c
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|
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internalIDToNameTable: []
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|
externalObjects: {}
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mipmaps:
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fadeOut: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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streamingMipmapsPriority: 0
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|
seamlessCubemap: 0
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|
textureFormat: 1
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||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
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|
serializedVersion: 2
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filterMode: 1
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|
aniso: 1
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|
mipBias: 0
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|
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|
wrapV: 1
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|
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lightmap: 0
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compressionQuality: 50
|
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spriteMode: 1
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||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||||
|
spriteGenerateFallbackPhysicsShape: 1
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||||||
|
alphaUsage: 1
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||||||
|
alphaIsTransparency: 1
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||||||
|
spriteTessellationDetail: -1
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||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
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||||||
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flipbookColumns: 1
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||||||
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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||||||
|
applyGammaDecoding: 0
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|
platformSettings:
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||||||
|
- serializedVersion: 3
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||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
// @lint-ignore SOCIALVRTEXTUREIMPORTS
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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textureCompression: 1
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||||||
|
compressionQuality: 50
|
||||||
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crunchedCompression: 0
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||||||
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allowsAlphaSplitting: 0
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||||||
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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|
spriteSheet:
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||||||
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serializedVersion: 2
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||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
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||||||
|
pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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||||||
|
userData:
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assetBundleName:
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|
assetBundleVariant:
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||||||
BIN
Assets/FacebookSDK/Examples/CloudAndroid/Sprites/cog.png
Normal file
|
After Width: | Height: | Size: 2 KiB |
|
|
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||||||
|
fileFormatVersion: 2
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|
guid: add552b6deef24dbc84ebcb5f8091d68
|
||||||
|
TextureImporter:
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||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
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|
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|
mipmaps:
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|
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||||||
|
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||||||
|
linearTexture: 0
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||||||
|
fadeOut: 0
|
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|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
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||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
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||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
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||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
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||||||
|
textureSettings:
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serializedVersion: 2
|
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wrapU: 1
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wrapV: 1
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||||||
|
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||||||
|
lightmap: 0
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||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
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||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
// @lint-ignore SOCIALVRTEXTUREIMPORTS
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/FacebookSDK/Examples/CloudAndroid/Sprites/delete.png
Normal file
|
After Width: | Height: | Size: 676 B |
|
|
@ -0,0 +1,97 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: 60c5bc5048eeb45a5b648589f88e8c60
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
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|
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|
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|
||||||
|
mipmaps:
|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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|
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||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
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||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
vTOnly: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
seamlessCubemap: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
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|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
// @lint-ignore SOCIALVRTEXTUREIMPORTS
|
||||||
|
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|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
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|
||||||
|
compressionQuality: 50
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/FacebookSDK/Examples/CloudAndroid/Sprites/file.png
Normal file
|
After Width: | Height: | Size: 301 B |
|
|
@ -0,0 +1,97 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 31956cf11e98440098fe28cc73ea8117
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
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|
||||||
|
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|
||||||
|
mipmaps:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
vTOnly: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
seamlessCubemap: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
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|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
// @lint-ignore SOCIALVRTEXTUREIMPORTS
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
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|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
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31
Assets/FacebookSDK/Examples/InputSystemWarning.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
|
||||||
|
*
|
||||||
|
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
|
||||||
|
* copy, modify, and distribute this software in source code or binary form for use
|
||||||
|
* in connection with the web services and APIs provided by Facebook.
|
||||||
|
*
|
||||||
|
* As with any software that integrates with the Facebook platform, your use of
|
||||||
|
* this software is subject to the Facebook Developer Principles and Policies
|
||||||
|
* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
||||||
|
* included in all copies or substantial portions of the software.
|
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|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
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|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
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|
*/
|
||||||
|
|
||||||
|
using UnityEngine;
|
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|
|
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|
public class InputSystemWarning : MonoBehaviour
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|
{
|
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|
void Awake()
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|
{
|
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|
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
|
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|
Debug.LogWarning("You are using the new Input System, but this example uses Unity Engine OLD input system. Please, set your input configuration to Old or Both.");
|
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|
#endif
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|
}
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|
}
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258
Assets/FacebookSDK/Examples/Mobile/AccessTokenMenu.unity
Normal file
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%YAML 1.1
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